Welcome to Lufia World, a gaming site dedicated to bringing you in-depth coverage on the Lufia RPG series, and on several other classic video games. The Lufia games are all fantastic, with captivating storylines, deep characters, and well-developed dungeons. Four games long, the series will offer players some of the best moments in video gaming. And when you think it's all over, the famous Ancient Cave will provide you with extra challenges for a long time to come!
Enjoy the site. Join the community. Welcome to Lufia World.
News and Updates
For site updates, announcements, and Lufia news.
Monday, January 12, 2015
Lufia : The Legend Returns coming soon to North America - Comment!
00:43 PST | Posted by SinReVi
Are you a North American Lufia fan? Do you want to play Lufia the Legend Returns on your 3DS?
Good news, the wait is almost over! Natsume has announced that it will arrive in the North American 3DS E-shop this week on January 15th!
Natsume has already released Lufia The Legend Returns in Europe last year.
Wednesday, November 19, 2014
Lufia The Legend Returns arrives in Europe this week - Comment!
01:26 PST | Posted by SinReVi
Natsume has announced that Lufia The Legend Returns will come to the European 3DS eShop this week!
As for North America, Natsume is still waiting for a date from Nintendo, hoping it's this month.
Tuesday, June 17, 2014
Lufia/Neverland news in short - Comment!
23:58 PST | Posted by SinReVi
Hurray, the news system works again! Here are some links I collected about Lufia and Neverland Company related things that happened in the past 6 months!
Lufia: The Legend Returns Coming to the 3DS Virtual Console - Comment!
12:04 PST | Posted by Chris
Natsume revealed in a Twitter post (on Friday 13th no less) that Lufia: The Legend Returns will be coming to the 3DS Virtual Console, along with another exciting title: Harvest Moon 2 GBC.
Several other Tweeter's asked whether this might later lead to a Virtual Console release of Lufia II; to which Natsume replied: "absolutely still possible"!
Friday, November 29, 2013
Neverland Company bankrupt - Comment!
16:05 PST | Posted by SinReVi
Neverland Company, which has developed all Lufia games except Ruins of Lore, is going to file for bankruptcy...
Friday, July 12, 2013
Lufia II proto gone public - Comment!
18:06 PST | Posted by SinReVi
Do you remember the Japanese Lufia II proto?
Good news, because you can now play it yourself since Trevormacro has decided to make the ROM public!
I recommend using this code while playing the proto :7E057CFF. This enables debug mode.
Also, Trevormacro gave permission to make the proto soundtrack public, so click here to download all proto music as MP3 files =)
Tuesday, June 25, 2013
20th Anniversary - Comment!
19:54 PST | Posted by SinReVi
It's the 20th anniversary of our beloved Lufia series!
I'd also like to link to
this interesting article written by Anthony Gurr (that name should be familiar if you've finished Lufia I =P)
It seems at first, Taito was not planning a North American release of Lufia & The Fortress of Doom at all!
Wednesday, May 1, 2013
More about the Estpolis II proto - Comment!
16:18 PST | Posted by SinReVi
Here is some more interesting information about what Lufia II was like during development.
-Selan's staff looks different.
-This is a picture of the Japanese manual and Selan has the same staff as in the proto, which suggests that the change was made very late in development.
-Lexis wears different clothes during battle.
-Speaking of Lexis, according to this screenshot Kirmo Laboratory used to be called Lexis Laboratory 2!
- Kirmo does exist in the proto, but he looks different.
- Jaffy looks different as well.
- Did you know that the small underwater caves were actually going to be dungeons?
Unlike the other dungeons in the proto, these underwater dungeons look really unfinished.
- Here's a video which shows that you had to go through a dungeon in order to visit the Dual Blade Shrine.
The caves to Preamarl, Dual Blade Shrine, Gratze and the Barnan Shrine were going to be dungeons. In the final game all that's left of them are small caves. The cave where you find Zeppy doesn't exist yet in the proto.
- The Ancient Cave exists on the map but entering the cave only results in a black screen. When visiting all locations through cheat codes, the Ancient Cave didn't show up either.
-Here's another removed location. This is the small shrine on Doom Island.
This location is stored right between the data of the Doom Island map and Daos' Shrine.
The map for the outside of Doom Island only shows black, and in the final version you can't walk outside without cheats and you can't visit the small shrine like you could in Lufia I.
I'm not sure what the old man says, but from what I can understand Maxim asks who the old man is, and he says something about watching the world. He also mentions the future and Daos.
Maxim also asks the old man "Are you... are you also a god?" but I'm not sure what the old man answers.
-The Three Towers look very different in the proto, both visually and lay-out wise.
- The final area also looks different in the proto.
-Trevormacro made a picture of the entire worldmap, which you can view here .
And this is a comparison picture. (The images are kinda large, so I linked to them)
-This is what all the battle backgrounds look like in the proto.
- And this is what all the tracks sound like in the proto.
Neverland Company on Facebook - Comment!
12:58 PST | Posted by SinReVi
Neverland Company, the developer of the Lufia series, has recently created a page on Facebook.
Right now it seems most messages are about their 20th anniversary (which was on April 14) and their recent move to a new location.
PS: Can you spot the Lufia poster in this photo? =P
Monday, March 25, 2013
Lufia V Promo video - Comment!
14:38 PST | Posted by SinReVi
Check out the latest promo video of Dekar the Great's fangame, Lufia V: For the Savior!
Saturday, December 29, 2012
Forums Disabled Temporarily - Comment!
00:00 PST | Posted by Chris
If you checked into the boards recently, you will have seen a huge amount of spam. Spam bots were registering new accounts every couple of minutes, and making several posts (often pornographic) even more frequently, making the board completely unusable.
As a first step, I have disabled the board to stop new spam from appearing. However, it could be a while before we are in a position to re-enable it. First, there is an enormous clean up operation - thousands of posts and user accounts will have to be pruned, and our host is not capable of allowing the system to do this for more than a handful of accounts at once. Secondly, various upgrades and customisations will be required to prevent this from happening again in the future.
I am sad that Lufia World will be entering 2013 without a usable message board, but please understand the severity of what has happened. I will do what I can to re-open the board as soon as possible, likely in February 2013.
Thanks and apologies,
Tuesday, December 18, 2012
Lufia V Demo 2.2 out now! - Comment!
18:26 PST | Posted by SinReVi
A new demo of Dekar the Great's fangame, Lufia V for the Savior, has been released recently!
You can find the download link here.
And here's a video of the intro =)
Saturday, October 13, 2012
Sinistrals sprites found in proto version of Estpolis II - 7 Comments
13:36 PST | Posted by SinReVi
Anyone who has played Lufia II will remember the Sinistrals like this:
But did you know that they used to look like this during development?
Wednesday, September 19, 2012
Estpolis proto version - part two - Comment!
19:18 PST | Posted by SinReVi
Do you remember the two proto cartridges from a while ago? Well, here's some new information!
The NA proto version turned out to be the same as the final game. However the Japanese proto has many differences!
The Japanese proto was damaged during an attempted rom dump, but now it has a new owner, trevormacro, and he has a dump that's playable thanks to some help!
This is a screenshot of a note that shows up after the ending. It appears to be some kind of message by Masahide Miyata, who is the director and scenario composer of this game.
I don't really understand what he says besides something like "this is all", but it shows that this proto is from at least the 18th of July, 1994.
Since the game is a proto, that means the game is still unfinished. All the boss battles after the Ruby Cave are just placeholder battles with Goblins. The IP bar doesn't work yet and many treasure chests have different items inside.
This picture shows that they haven't put the Phantom Tree sprite in the game yet =P
Apparently the Sinistrals don't have proper sprites yet, instead we have Iris (she has blue hair in the proto) with different clothes, Jyad, Rochy and Lemmy =P
This animation shows the difference between Iris' proto and final sprite.
This town didn't make it into the final version. The town doesn't have an overworld sprite so it might already be in the progress of being erased of the game.
The proto has many different puzzles and areas and it also uses different tilesets. For all of the comparison images, check this link. For actual gameplay videos, check out trevormacro's youtube channel .
Many monsters have different sprites in battle.
Speaking of battles, there are victory dances at the end of the fight. Trevormacro hasn't have Lexis or Artea in his team yet.
Next is the music of the proto.
Almost all of the music tracks have some kind of difference in the use of instruments or in the background melodies.
Therefore I'll just show a few that have bigger differences.
This is Rumbling, the opening theme.
To the Future sounds different, starting from 3:12.
This is the love theme. This track might be an earlier WIP of the ending theme.
Door to the Journey has an intro in the proto. The Excerion also has an intro in the proto (you can also hear it on the OST or in Lufia Curse of the Sinistrals.)
Then there are also three tracks that did not make it into the final game at all!
This is Grief, it didn't make into the game but it does appear on the soundtrack CD, so you might already have heard this one. This version of Grief is actually used ingame in Lufia Curse of the Sinistrals, along with the Lufia I version.
This is Field Motif, a sad version of the world map theme.
And this is "Song 0C". Unlike the other two unused songs, this one isn't an arrangement of an existing song.
Therefore I just named it "Song 0C" since 0C just happened to be the value of the song.
Friday, September 14, 2012
Demo 2.2 Coming Soon! - 2 Comments
14:26 PST | Posted by SinReVi
Here's a message quoting a post of Dekar the Great on our forum:
I've decided that I will be releasing one final version of the demo.
The demo will fix many, if not all main concerns/bugs that were present in the Demo 2.1.
It will feature very little new content, but will address many cosmetic changes, such as shadows and walls (I've been redoing a lot of dungeons/areas to make them
Most changes you probably won't notice unless you look closely.
Again, there really isn't THAT much new content. Just many fixes and graphical updates.
-there are now torches etc in dungeons along with crevices in walls to make dungeons look more authentic
-skill items can no longer be used during most events or when opening chests
-monsters no longer move if you use the arrow keys while opening a chest
-Taisume and Escasia have undergone a few graphical changes
-more shadow chipart added (mostly for the tower chipset)
-many text errors fixed,br>
-slight improvements to some events
-removal of control of "grey man" in intro (he simply runs through himself, hard to explain, you'd have to see it)
It will be mostly stuff like that.
Anyways, I am releasing this for new players to get the best experience they can get and for old players that perhaps want to play the demo again.
It will be done in a month or so, as I'm focusing primarily on finishing Ostiaka."
Monday, July 30, 2012
Two proto versions of Lufia II in one week - 1 Comment
14:27 PST | Posted by SinReVi
Not one, but two proto type versions of Lufia II have been sold last week!
The first one is a Japanese proto bought by Jackhead, the other one is a NTSC-US version which was bought by Trevormacro.
This is a video of the intro and the first few minutes of the gameplay of the Japanese proto.
Here's a side-by-side comparison of the intro. (Left = proto version, Right = Final Japanese version)
This is the Lizardman boss battle.
Jackhead says that the game crashes if he attemps to enter a new location after finishing the Lake Cave.
Trevormacro doesn't have screenshots or videos (yet?) of the NTSC-US version but he does have a photo of the proto.
And while we're on the subject of prototypes, here's a video showing scans of pre-release screenshots.
Wednesday, July 4, 2012
Neverland Company Off - Some interesting information - 6 Comments
15:00 PST | Posted by SinReVi
A few days ago there was an event in Japan, which was a meeting/party for fans of Neverland Company.
It's called "Neverland Company Off" and it was held in a Game Cafe.
------------- (first some notes before you read the rest of this message):
- I got this information from Lufia 3 Fanpage , this blogpost, and this collection of tweets related to Neverland Company Off. I don't really know much Japanese so I used a translating machine. So feel free to correct me (or give additional information if you do know japanese)
- If you want to view photos, I suggest visiting these sites themselves. (since I don't know if they would like if I used their photos here)
- And I would also like to thank @below_normal (from twitter) for sharing information with me. (@below_normal says he/she is not very good at English.) (I think he/she's the one who organised the meeting) ----------------
Anyway, here's some more information.
There were dishes and drinks from the Lufia games, for example Cinnamon Pie, Navaroa, Miracle, Sundletan Tea and sunny side ups from Dragon Eggs. (The Dragon Eggs were actually ostrich eggs.) There was also some recreated food from Chaos Seed and Energy Breaker (two Japanese only games by Neverland Company)
Although it's a fanmeeting, there were also 2 people related to Neverland Company, who were invited as special guests. They were none other than Masahide Miyata and Yukio Nakajima! I have heard that they would like to invite Yasunori Shiono (the music composer) next year too.
Masahide Miyata is the Director and Scenario writer from Lufia I, II, TLR and Curse of the Sinistrals. Yukio Nakajima has also been with the Lufia series since the beginning, he did some music for Lufia TLR and re-arranged the music for Lufia DS (together with Tomoko Morita). He was also in the credits of Lufia I ( his name only appears (as Y. Nakajima) in the Japanese credits if I remember correctly) and the credits of Lufia II. According to this (old) interview , he was responsible for "sound assist" in Lufia II.
Masahide Miyata and Yukio Nakajima have answered some questions about Lufia (as well as some other questions) so I'll try writing down the Lufia related information (from the Q&A that's on the Lufia 3 fanpage.)
Besides that they were also giving out autographs.
- About the origin of the name of Estpolis:
At first, they wanted to call the game "エステール" (Esteel? Estelle? Might be something like EsTale). However it seems there were problems with a trademark(?), so they had to change that name and went with a name that sounds similar to it, which is ofcourse Estpolis.
(エステール was being developed for the PC9801, but in the end it became Estpolis for the Super Nintendo)
The "Est" part actually comes from the word "east". There's also some text about Estpolis meaning something like "Capital of the East" and that there is a continent in each area (north, west, etc)but I'm not sure what to make of those parts of the translation.
- Next is something about the slow walking speed and the encounter rates of Lufia I(?). I don't really know what it says but it seems to be something about "stretching the play time" and creating a sense of adventure. (not sure about this one)
- The Japanese TV ad for Lufia II has become well known since it was posted on youtube.
- Yukio Nakajima says Lufia I also had a TV commercial, however the company doesn't own a copy of the video. (It turned out it was this one:)
I think Yukio Nakajima says there is also a second TV commercial for Lufia I (not sure)
- Zeppy's Fish Head form was first supposed to be a mermaid. But it turned out the other way around, with the upper-body being the one of a fish, and the legs of a human.
- Some one at Neverland Company (the president of back then?) liked to play guitar, which led to the "Suhrcustom11" weapon in Lufia II. (Suhr Custom is a kind of guitar).
The tea from Sundletan is in the game because the staff was addicted to tea at the time (?).
- Then there's some text about the Ancient Cave from Lufia II which I don't understand.
- Miyata is a fan of Tia (?)(I think they were asking him to choose between Selan and Tia?)
- Karyn is a widow and Milka is not Artea's daughter. (Actually Lufia DS is more clear on Artea and Karyn's relationship to eachother, it says Karyn is Milka's mother and Artea is Milka's guardian, but he is not her father. Artea says that he is single and that Karyn's husband is his best friend. But when Tia asks what his friend is doing now, Artea doesn't want to talk about it, so according to the game itself it could be up to interpretation whether Karyn's husband is dead or missing.)
- There was a track that was not included on the original soundtrack (which was Daos' Theme from Lufia II). They explain why it wasn't included but I don't understand the translation.
(something about adding it late in the game, after the CD was already recorded?)
- Next are some questions about Lufia DS. They're saying something about the voice acting and the capacity of the game. (They were only able to use 1/3 of the voice acting because of the space? People asked if there should be a version of the game with full voice acting? Really not sure about these two parts)
- Lufia III Ruins Chaser's scenario has already been written (?) and it's stored on a hard disc of a PC of them. (I don't know if they're just talking about the story itself or if they mean the entire script (the character dialogues etc).)
Maybe it'll be used one day if the situation allows it(?)(not sure about this one)
- When Lufia III was announced at Tokyo Game Show 1998, there was a dance act (?) involving cosplayers of Cecil, Lily and Michelle. I think this is a (very vague) photo of it.
(note by myself: Perhaps Natsume owns a copy of the movie? There are some photos online of E3 1999, which show a video with Japanese text and they just slapped a Lufia logo on top of the Japanese Estpolis III logo. I think it's possible that it might be the same movie that was shown on TGS.)
- Yukio Nakajima says he's a Lufia fan himself (?)
- They were asked about what they think about the fact that some Lufia music was being plagiarized.
It seems that Neverland can't do much about it themselves, but they did receive an apology letter in the case of Super Robot Taisen K, which has the song "For the Savior" in it.
They're also aware of Alice Nine's song and that people online are showing the similarities between that song and Lufia II's boss battle. They say that even fans outside Japan know about the Alice Nine case.
- Miyata says there are also enthusiastic Lufia fans outside Japan, and that the company got fanmail that was written in English.
Thursday, May 17, 2012
Lufia music plagiarized again? - 1 Comment
14:54 PST | Posted by SinReVi
If you've played Lufia II, you should recognize a part of Battle#2 (the boss battle theme) in this song. (The part between 1:10-1:31, to be more exact. And you can hear it two more times during the song)
This song is called "The Arc" and it's from Alice Nine, a Japanese rock band.
Here's a comparison video, comparing it to the original version of Battle#2 that appeared in Lufia II.
(The Japanese version of) Lufia II ,and therefore Battle#2, have been around since 1995. More recently, Battle#2 appeared in Lufia Curse of the Sinistrals which was released in 2010. An arranged version can also be found on its soundtrack which was released the same year. Meanwhile, the album that "The Arc" appeared on, was released in February of 2012.
Saturday, February 25, 2012
Lufia V Demo 2.1 is out! - Comment!
13:48 PST | Posted by SinReVi
Demo V2.1 of Dekar the Great's fangame, Lufia V For the Savior, is up for download!
You can find the download link here and any kind of feedback is welcome in this topic
Sunday, February 19, 2012
Show your support, write a message - 5 Comments
17:48 PST | Posted by SinReVi
The following message is a quote from a post on the Lufia II board on Gamefaqs, written by Lasseaberg.
Neverland were pretty awesome for making Lufia 2, don't you think? Well, ever thought about saying "thanks" for making this game? Or any other game they have made, for that matter?
Well, this is your lucky day.
I was recently in contact with Natsume (The guys responsible for publishing the Estpolis games in the US) about this very matter. I had written a letter to Neverland, and i was hoping to get it to them somehow. Neverlands japanese website didn't help me out, so i decided to go to the ones most likely to know how to contact them. Enter Natsume. I sent them my letter, explaining the situation, and waited hopefully for a reply.
And you know what they said?
Unfortunately, we can't give you a direct email to Neverland Company, but we will be sure to forward your message of support on to them!
Needless to say, i was excited. There is a possibility of letting Neverland hear our voices. So what are you waiting for?
Get on this page... http://www.natsume.com/community/sendmessage.php
...and let them know just how much this series means to us! Make it a long message, make it a short one! Get people who love the series to write in! Just get Neverland to understand this: There are people outside of Japan who loves Estpolis!
Wednesday, September 7, 2011
10 years of frue destruction - Comment!
17:55 PST | Posted by SinReVi
Today it's 10 years since the (Japanese) release of Lufia The Legend Returns! Yay!
Saturday, June 11, 2011
Lufia II Soundtrack (fan)arranged - Comment!
17:29 PST | Posted by SinReVi
SourJovis has been arranging the entire soundtrack of Lufia II. Check his youtube account for updates and more Lufia tracks!
The second demo of Dekar the Great's fangame, Lufia V: For the Savior, is out now! You can download version 2.0 here ,check it out!
Thursday, March 10, 2011
Lufia I to Wii Virtual Console - 2 Comments
19:37 PST | Posted by SinReVi
information from the esrb site
Title: Lufia & The Fortress of Doom
Publisher: Square Enix, Inc
Content descriptors: Mild Fantasy Violence
This is a role-playing game in which players must save a fantastical world from evil beings. Players travel across continents, interact with other characters, and engage in turn-based battles with a variety of small creatures (e.g., elves, goblins, frogs, wolves). Using a menu system, players select actions (e.g., Stun, Poison, Thunder) that result in colorful hit-point damage against enemies, which disappear when defeated.
(and this old sega ad just asked for being edited =P)
Saturday, February 26, 2011
Lufia music feature (again) - Comment!
14:56 PST | Posted by SinReVi
Here's another music feature!
Tuesday, December 28, 2010
Message Board Upgrade - Comment!
17:15 PST | Posted by Chris
I have upgraded our message board software to phpBB3 today as a first step towards stopping the bot spam we have recently been facing.
Unfortunately, a number of features are missing, including news comments (this will be fixed ASAP), the RPG add-on, and the "classic" board logo! However, the bot spam made the upgrade much more necessary. I hope you agree that this upgrade is a change for the better!
Lufia Genesis - 1 Comment
16:25 PST | Posted by SinReVi
I found some footage of "Lufia Genesis", the cancelled Sega Genesis version of Lufia & The Fortress of Doom. There were rumors that there is a proto cartridge of Lufia Genesis.
(At around 0:55)
It just looks like a test room to me. (That or Raile Shaia built a new laboratory especially for the Genesis version and cloned Hero and Lufia...)
Tuesday, November 23, 2010
What's Taito going to do? - 8 Comments
17:38 PST | Posted by SinReVi
Taito trademarked Lufia I and Lufia II. (Source Siliconera)
Siliconera says the reason might be for re-releases, possibly on the Wii Virtual Console.
I wonder what else they would trademark the Lufia games for... The 3DS also has a virtual console but I don't know if it is going to let you play snes games.
Lufia: Curse of the Sinistrals Q&A with Natsume Vice President of Operations Graham Markay
by Kimberley Wallace & RPGFan Staff - 10/23/10
RPGFan: It's been almost ten years since you last published a Lufia game - Lufia: The Legend Returns in 2001. Natsume strayed away from the GBA iteration of the series, The Ruins of Lore. What made you decide to return to localizing and publishing the franchise? Graham Markay: Everyone here at Natsume has always been fond of the Lufia series, and when the opportunity came up for us to work on the series again with the original team responsible for Lufia & the Fortress of Doom, Lufia II: Rise of the Sinistrals and Lufia: The Legend Returns, we jumped at it.
RPGFan: As a remake of Lufia II, there is already a fully translated version of this story. Was the script for the Nintendo DS version re-translated and re-written? If it was re-written, whose dialogue has changed the most and was the most fun to translate? What was the most difficult part of the localization? GM: Well, Lufia: Curse of the Sinistrals is more of a ground-up reimagining of Lufia II than a straight remake. It retains the same core elements of the story and the same characters, but just about everything else is new. The setting has changed from a traditional medieval fantasy to a sci-fi steampunk world.
The Japanese script was completely new; how characters know each other, when they're introduced, how key plot points play out, a lot of those story elements had been reworked and re-imagined. So we did use a new translation for this game.
As far as the localization went, I'd say the humor was the trickiest bit. There are a lot of really amusing exchanges between the characters and some pretty entertaining villagers you'll meet on your journey. But humor is the thing that always has the most trouble translating across languages; wordplay and jokes that work in Japanese don't always work in English. Of course, that's also the most fun part, as it challenges us to be our most creative.
RPGFan: Was anyone from the Lufia II localization team on board for this new one? GM: Unfortunately not. Lufia II was done back in 1996 and the team responsible for the localization has moved on.
RPGFan: Many recent localizations have been adding references to the memes/tropes of the day: references to All Your Base, Rickrolling, etc. Will fans of Internet-based pop culture find anything fun hidden in the script of this new Lufia title? GM: There's plenty of humor in the game, but we tried to keep it true to the characters and grounded in the world of the game. Referencing an Internet meme is always a risky move; memes come and go so quickly these days. A clever reference today can be played-out and dated by the time the game is released.
RPGFan: Besides the battle system, what are some of the biggest changes fans can expect with this remake? GM: Well, the new, more modern setting and 3D graphics for one. Also, each character has a unique ability that's used both in combat and in puzzle solving, so expect a lot of clever new puzzles that'll challenge you to make the best use of each of your party members.
RPGFan: With the aforementioned enhancements, what classic features of Lufia will players find familiar? GM: The monsters, the characters, and the core story of Lufia should be familiar to fans of Lufia II. For all the changes, Curse of the Sinistrals does a great job of preserving the spirit of that beloved classic.
RPGFan: With the change from a turn based battle system to an action based battle system, dungeons obviously had to be altered. Are we going to see all the dungeons from Lufia II in Curse of the Sinistrals? Are there are any significant additions or subtractions? GM: All of the dungeons have been completely redesigned. It's not just a new look and layout; all of the puzzles are new and take advantage of the various new abilities at your disposal. Dungeons also have certain areas that you won't be able to access on your first time through, but you'll be able to return and explore them once you've gained certain party members or unlocked new abilities. This gives the dungeons a lot of replay value.
RPGFan would like to thank Graham Markay and Natsume for the time to interview with us. Keep your eyes peeled to RPGFan for an upcoming review on Lufia: Curse of the Sinistrals!
Estpolis 2 Medley - Ensemble Game Classica - Comment!
16:40 PST | Posted by SinReVi
I just wanted to share this awesome Lufia 2 medley done by Ensemble Game Classica, I think it's a group that performs video game concerts in japan. (correct me if I'm wrong)