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Lufia: The Comic

Review, by Stephanie Forte'
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When I picked up Lufia 3 for the GameBoy Color, I had high hopes indeed after remembering my early years as a heroic warrior combatting the onslaught of evil in the previous Lufia games. Admittedly, they were probably too high, and admittedly, I'm probably being too harsh. But the fact of the matter is - I didn't like it.

The graphics were decent for the GameBoy Color and the battle system was brilliant, but I'm a story gal and that's all it kept coming down to. The story didn't hold or intrigue me in any way and the characterizations weren't sharp or well rounded or any of these things. I often found myself staring at the shiny pixels that symbolized a hero of good and realizing that that was all they were - unlike a lot of other RPGs I'd played, the characters never came alive for me. And I stuck through it for a while.

I'm being picky, I know, I know. And I don't want to discourage anyone from this game, because if you like innovative dungeons and combat you will be a very happy camper indeed. But if you are a hardcore gamer who wants their RPing experience to be second only to reading a book, stay away! You'll find yourself fantasizing about the game it could have been while you're supposed to be paying attention to the game it is.

So, make a decision! Are you a storyteller or a fighter? If you're the latter you'll love the game, but the former will be severely pained.

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