Super Smash Bros. Brawl (LATE TOPIC)

Talk about anything related to the Lufia series, and ask for gameplay tips.

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Super Smash Bros. Brawl (LATE TOPIC)

Postby DarkMaster2101 » Mon Jun 09, 2008 10:08 am

Let's face it. Brawl's already out so stop wining about Geno not making it and start wining about the characters of the Lufia series who were perfect candidates, but God forbid if they entered something as big as SSBB.

These are my Top 5 Candidates for positions in Brawl:

Maxim (A playable Character)

Maxim would make a great character for brawl. Fast, defensive, with a wide variety of powerful blows. Most of Maxim's specials are based on the IP skills from the series

Up Smash - Drive
Down Smash - Bomb Attack
Side Smash - Samauri Slam
Standard Smash - Holy Slash

Final Smash: Wave Motion
Maxim gains the power of infinity, he speeds around slicing and dicing his foes into Julian Frys.

Lufia (A playable character)

Let's not forget where the US title for Estopolis came from. Lufia lives up to her name as one of the most versatile fighters in brawl. She holds a new sword exclusive in an upcoming game. Combine magic with a short temper and you have an explosive fighter.

Up Smash - Celestial
Down Smash - Dark Mirror
Side Smash - Firebird
Standard Smash - Sunder

Final Smash: Death Essence
Lufia's personality changes, and transforms into an entity of raw death energy. You cannot control her in this state but all will fall to the might of Erim, mistress of Death.

Dekar (Assist Trophy)

The strongest man who ever lived is too strong for Brawl. Most of the time he wails power blows upon your enemies. His trademarked Death-Blow attack will double the damage percent of your enemies (if they live long enough)

Mousse (Assist Trophy)

Mousse (Foomy or Jelze if you prefer his Lufia II titles) comes in amazingly five sizes. Baby Mousse might be little, but he packs a punch as a capsule monster. Mousse (medium size) is not only strong, but watch out for his foam trail. Mousse L is deadly, his arms of foam reach just about anywhere. Mousse XL is 10 times the power of his large size. Mousse God is your worst enemy. Invulnerable, solid wall of foam that takes anything out with one hit. Mousse may randomly evolve or devolve when he's released.

Gades (Assist Trophy)

Gades lives for destruction, devastation, and the chance to tear away the very foundations of the stage. Gades will destroy foot holds even you can't break. Gades will destroy with his massive blade unto your enemies. Overall you defiantly don't want to face off Gades in Brawl.

Feel free to add more.
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Postby SinReVi » Mon Jun 09, 2008 6:52 pm

(ARGH! I made a post about stages but it was gone because that stupid internet explorer had to freeze before I could use the Submit button... And Word also stopped working... Bleh. I'll try to write what I remember.)

Markao
It's the casino from Forfeit Island.

Music
Great Match!/Big Game/Hit! (Lufia II)
It starts with the Lufia II casino music, then changes into the jackpot music and then it'll change back into the casino music.
- Town of Redwood (Lufia TLR)
- Shopping (Lufia I)
- The music that plays in the casino and Hunter Guild (Lufia RoL)

---

Ships
You start on the Excerion in Portravia, it will go into the sky. After a while Doom Island shoots the Excerion with the yellow beam so the Excerion will be balloonless and change into um... that other flying Excerion. But the Excerion flies away without you and you will fall on the Falcon. The Falcon will dive as soon as you land on it. It stays underwater for a while and when it goes back to surface, Deckard's ship will hit it. The Falcon sinks and you have to get on Deckard's ship or you'll be left behind. And watch out for the huge blade! Deckard's ship goes to Portravia and then you have to go on the Excerion again.

Music
-Beyond the Azure Skies (Lufia II)/ In the Sea (Lufia I)/To the Ocean (Lufia TLR)
Air Excerion music, followed by Lufia I's underwater Falcon, and then Lufia TLR's sailing music.
- Watchtowers of the Seal (Lufia II)/ The Silent Temple (Lufia I)/ Chivalrous Thief Deckard (Lufia TLR)
Starts with the Sealed Towers music from Lufia II, then changes into underwater Fortress of Doom music from Lufia I, and then into Deckard's theme.

And I guess other music related to ships could be used too.

---
Custom Stages

Image
http://www.brawlsnapshots.com/stages/759
That's supposed to be Daos' room (sideview).
Falling boxes: the (collapsing) bridge
Spring: warptile

Image
http://www.brawlsnapshots.com/stages/857
Supposed to look like Lufia TLR battlescreen.
The nine platforms: Nine characters
Rotating thing: Character portrait
Yellow springs: Monsters
Image
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Postby DarkMaster2101 » Mon Jun 09, 2008 10:56 pm

Let us not forget about Doom Island! Daos shrine and excellent playground for the Gades assist trophy.

I guess music would be an arrangement of the Final Duel, Lufia TLR sinistral battle, Guard Daos theme, and I guess the sinistral battle theme in Lufia II.
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Postby UltimaHedgie » Tue Jun 10, 2008 3:29 am

Hmm... An intriguing discussion... I really doubt that anything like this would ever happen, but it'd be cool. Of course it couldn't possibly happen now, but even in a future game I doubt it would.

Anyway, sounds right there. Even though I doubt there'd ever be more than one character, these are definitely the best choices. Lufia is the character the series is named after (and personally, I think she herself should appear more often, despite the fact she's technically Erim), and Maxim is the legendary hero who first defeated the Sinistrals (with help, of course).

I shall discuss my opinions on the characters, and detail possible descriptions of how the moves would be translated, in my personal opinions. Some things I may suggest other moves, or ways they may work.

Personally, for Lufia, she would probably be best off with a staff, as swords are a little common. Definitely a staff and dark magic. Of course, she's weaker in attack, but faster and more agile. Probably a lightweight.

I don't really know what "Celestial" is, so I can't really comment on that.

Dark Mirror sounds cool, though... It sounds like a typical "reflect" move, though to update things, it could be just a brief shield that goes over her to avoid making things cheap, but effectively works like Peach's Toad in that damage is reflected back.

Firebird could work, though again obviously not the same as typical firebird spells. What I think should happen is that a firebird appears beneath her and carries her along with it, damaging enemies along the way, of course. Not quite sure about this, though. Just a thought.

Sunder is something I'm not quite sure about. I don't know how that would work, but it's a good choice as it is one of Lufia's key spells late in the game.

One possibility is having Flood replace Firebird, with a tidal wave being thrown in the direction pointed, but that's not necessary, either, as moves often are given to characters from other games in the same series even though that character doesn't have the move.

Now for Maxim. To me, Maxim sounds like a heavyweight powerhouse. However, he's still likely not quite as heavy as many of the characters, making him on that side but more moderate. Strong and semi-fast, of course. However, most of his attacks would probably be rather slow, comparatively.

Drive sounds like a great choice to me. Probably an upward stab like Link's Upward Thrust, but perhaps even with a wave following after, and of course a larger area cover.

Bomb Attack sounds like another great addition. Not much to explain here.

I can't really comment on Samurai Slam. For Holy Slash, I'd think it'd have Maxim holding the sword above his head and white energy billowed into the sword, and the longer you hold the button the more powerful the attack. Afterwards, the sword glows bright and he slashes across swiftly.

This set for Maxim sounds great to me.

Some nice ideas here, actually. I didn't bother reading further before, but it's actually well-thought. The AT's chosen also are the best fit in my personal opinion.

Maybe I'll try discussing more here, later.
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Postby DarkMaster2101 » Tue Jun 10, 2008 3:53 am

Modify Dark Mirror, instead of a generic mirror shield it lasts very short and breaks in two forwards and backwards hitting foes in the way. Celestial is an IP skill that Selan uses with the Burning Sword found in the Ancient Cave. Lufia is given a sword because that's could be a spoiler of an Estopolis Wii game and DS remakes I planned.

Samurai Slam is actualy just called Samurai with the Samu Jewel in Lufia II. It has a high critical hit ratio on the game but it makes a great fast-break move. Instantly breaks the shields and reflectors of foes.

Both characters are strong in their own ways, and don't forget about their fighting style not just their specials. I have a knack for nailing Final Smashes.
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Postby UltimaHedgie » Wed Jun 11, 2008 3:45 am

Yeah, I know. I was just concentrating on the Specials right away.

Hmm... that sounds like a great choice for Dark Mirror.

Celestial... Now I think I recognize the name, but I still don't recall what it does.

I thought that's what Samurai was, but I was under the assumption that it was an instant death attack, hence my confusion on what it would play like.

As for the Lufia sword thing, it's a cool idea (and personally, I REALLY do want to see Lufia again, considering the fact that the series IS named after her), but my opinion on swords in Smash Bros. is that they're a little overused. Maybe a dagger, which IS a weapon she can equip, but swords are a little too common in my opinion. However, it could still work.

Maxim, of course, is primarily a fighter, and is stronger in attack. I didn't mean that Lufia wasn't strong in her own way, but I'm just saying that raw power isn't her strong point. I kinda picture her more as a long-range fighter, though perhaps would be suited in combat against multiple foes with her abilities.

Maxim, on the other hand, sounds to be more of a one-on-one fighter. Maxim's attacks would probably be slower, but of course stronger. Perhaps some swift sword strikes could come into play in certain places, but then he'd be open from behind.

Hmm...

<b>Maxim</b>

A: Downward Slice
A + A: Upward Slice
A + A + A: Back Kick

Just an idea here. Maxim slams Dual Blade down in front of him (what better weapon of choice?), then swipes in back up. For a final hit, he swings his back leg around in a kick, turning in a complete three-sixty in the process.

Left/Right + A: Forward Thrust

Maxim thrusts his sword forward into a quick jab. Can be charged.

Up + A and Down + A have me stumped for the moment. Same for the Taunt and aerials.

Grab: Maxim switches Dual Blade to his left hand and grabs the opponent by the collar.


<b>Lufia</b>

Hmm... Not fully sure about her, as I'm not even sure if she should have a sword or a dagger. I'll include sets for both. Now that I think it over, a staff probably wouldn't work too well.

A: Horizontal Cut
A + A: Diagonal Cut
A + A + A: Vertical Cut

Lufia cuts across with her dagger, starting by cutting to the left, then down to the right, and then straight up, all in a swift motion.

Grab: Bind
Grab + A: Shock
Grab + D-Pad: Electric Throw

Lufia uses a spell to paralyze the opponent temporarily. She damages with lightning magic, and she uses a flash spell to launch opponents away. Can pull opponents in from long range, but doesn't work as a Tether Recovery.

Heh, sorry. I had delayed this quite a bit (it's actually been sitting on the quick reply most the day) so I decided to end it here. Maybe I'll bring up more later, but someone else can suggest things, too.
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Postby DarkMaster2101 » Wed Jun 11, 2008 6:41 am

Lufia comes in 4 outfits:

Normal Outfit (I should draw concept art for her Lufia Wii appearance)
Classic (her first outfit Fortress of Doom)
Erim's Armour (From Lufia II, it's not as big as it was in the game)
Seena's Clothes (Yeah, a TLR reference is fine too)

Funny thought, grab Lufia with Pikachu and do a summer salt toss. When Gades (AT) is right behind charging his Wave of Destruction attack, snap a pic of an awkward position (related to something mature perhaps). Then edit the pic with caption saying: "Gades demands to know WHAT THE sexual intercourse IS THIS brown stuff?!?!?"
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Postby Glitched » Wed Jun 11, 2008 8:38 am

@ UltimateHedgie:

UP + A =

Firebird, Ice Valk, Dragon or Thunder in a random order

DOWN + A =

Meditate, focusing on energy, creating one of those energy rings you see all the time in lufia 2 and th elittle sparks hurt for 1 percent

thats what I made up :P

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Postby UltimaHedgie » Wed Jun 11, 2008 10:30 pm

Well... That latter one could work, I suppose. For the others, though, unless those were B moves, that should be lower spells--AKA, Flash, Dew/Droplet, Spark/Cinder, Frost/Gale, Bang, etc.

Flash, Droplet, Spark, and Gale are probably the best bets, and to make them as charge moves like for Zelda, but not quite the same. Hmm... Actually, Flash is already in her Grab/Throw. How about this...

Left/Right + A: Level 1 Magic

Lufia activates a low-level magic spell; either Dew, Gale, or Spark, in random order. If charged the spell used will become either Water, Blizzard, or Fireball. The first level spews a bit of that element, while the second level throws a ball of that element which deals more damage.

Left/Right + A (Midair): Kick

Lufia kicks with both feet in that direction.

Down + A: Meditate (Chargeable)

Your idea works alright; at first I assumed you meant that this charged health and should be a B move, but after re-reading what you said I see that this isn't the case. Basically, she creates a temporary barrier than damages nearby foes, but doesn't really protect damage; that would only work if it was a Special move; a B move. Ground only.

Down + A (Midair): Spin

Lufia spins and damages with her weapon as she falls.

Up + A: Bang

A small explosion knocks enemies away. Can be charged into Blast, which deals more damage.

Up + A (Midair): Float

Lufia invokes a spell that charges energy in her fists and makes her float for a brief moment. I just thought about this little spell recently and figured it might serve some use. ^^

Alright, that's about it for Lufia's A moves. Of course, anyone can suggest other possibilities, too.

As for the outfits...

Remember, every character has six outfits (except for, like, one or two), and each must have at least three colors--Red, Green, and Blue.

Blue is the easiest. Just her basic outfit works. She's got blue hair, and that'd can't be changed no matter what. Obviously she can be given a different hair color in the game, but even alternate forms (Seena, Erim [Lufia 1/2], or Iris) have it that way. If her new look is with a blue outfit, that works, and if not then her classic one works just fine.

Green should be fairly easy. That would probably be Erim from Lufia: Legend Returns. Basically, it's Lufia, except maybe a little older, with green hair and armor.

If Lufia's outfit from the "Lufia Wii" thing is red, than there's a red outfit. If not, then she can get a different armor--probably a red cloak, or perhaps something like the Blaze Armor Selan can equip, which is probably red in color.

For the others, it would vary. If the "Lufia Wii" design is blue, then the other three would probably be FoD Lufia, Iris, and Seena. If not, then it would probably be best for Iris, Seena, and perhaps RotS Erim.

Hmm... On the other hand... One possible red outfit could be giving her red/green armor and red hair, like Rami, just to reference that game (even though most people hate it). Personally, while I like TLR better, I think that ROL has better dungeons. RotS is still my favorite of the four thus far, though.

So, here's possibilities...

Blue: New Lufia (Blue or Red), FoD Lufia, Seena, Iris, RotS Erim (possible)
Green: TLR Erim
Red: New Lufia (Blue or Red), Blaze Armor Lufia (if not 'New Lufia'), Rami (possible)

Just some of my thoughts.

How about Maxim, now?

Maxim could use a few outfits. For a blue one, we could give him blue armor and spiked hair, but keep the rest the same, to make a Dekar/Deckard look-a-like. How about Green hair and Green armor, for an Aguro type? A Guy look could also be put in place, and now all we need are bonuses. Or, because we have four already, we could just leave it at that, but why?

For the others, probably just changed in armor, such as Maxim with black hair and black armor, and another change with white instead.

Basically...

Red: Normal
Blue: Dekar, Deckard
Green: Aguro
Extra: Guy, Black, White

As a whole, unless we add in a Rami suit, Lufia is all just different forms of herself, being Erim and all. Maxim could have different character looks save for the default model (essentially hair and armor to look like those characters), or we could just give him basic armor changes.

That's all for now.
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Postby DarkMaster2101 » Thu Jun 12, 2008 3:49 am

Samus fans are going to cry once they see Lufia beats her at the tier chart. In AT news:

PokémonTrainer: "Charizard! I choose you!"

Sora grabs a near by assist trophy. He holds it up in the air. *shattering glass* An adorable little foam monster pops out.

Jelze/Mousse/Foomy: *squeeks adorably*

Charizard taunts the little creature effortlessly. Then WOOOOAAAAAHHHH!!!! Foomy just morphed into his MOUSSE GOD FORM!!!

Charizard: :shock: :lol:

SSMMMAAAASSSHH!!! CHARIZARD IS OUT OF THE BUILDING!!!
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Postby SinReVi » Thu Jun 12, 2008 10:27 am

What about changing Lufia's hair to green and give her a red dress so she has an Iris costume?

red/green armor and red hair, like Rami,

Rami doesn't have red hair.
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Postby DarkMaster2101 » Thu Jun 12, 2008 5:46 pm

Lufia's Outfits:

Default: Lufia's new outfit for Estopolis Wii
Red: Iris' appearance (RotS)
Blue: Classic Lufia (FoD)
Green: Lufia's Savior ouftif from Estopolis Tactics
White: Seena's Clothes (TLR)
Black: Erim in her redesigned armor from Estopolis Wii

Great, now I have to draw two outfits now...

Maxim's outfits would have the same design, but different tints because he's Maxim and no body else. The exception is his secret outfit which is based off of Devur's Vanguard Class from Estopolis Tactics but that's about it.

Because Lufia has multiple appearances, she gets different outfits. Maxim only had two thus his outfits are based on his one design (excluding the secret outfit)

Gades is bigger than Bowser, just to let you know.
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Postby DarkMaster2101 » Thu Jun 12, 2008 5:59 pm

Revision of Lufia's weapon:

Swords are overrated, and a staff would be what I wasn't looking for. Let's compromise. This could be a new feature in Estopolis Wii. Lufia uses a rod most the time, but within that rod on her smash attacks she pulls out her rapier (which is the Dawning Sword) or even dual wield both rod and sword.

Revisions of specials:

Sunder (if it was still a standard special) Would be a freaky hybrid of Zelda's Din's fire and Ness's PK Flash. A powerful attack that's only used when the enemy has no guard because of it's terrible lag.

Every attack Lufia does gives off some form of Magical energy, whether it be fire, electricity, darkness, light, ice, or even raw energy. Lufia's fighting style is overflowing with magic power.
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Postby UltimaHedgie » Thu Jun 12, 2008 9:47 pm

Hmm... That sounds a little better. I just through out Rami their because I figured we'd best reference her, but I guess I was wrong about her appearance; I thought she had red hair.

I definitely agree on Lufia's attacks all giving off magical energy, though; that's easily one of the best things which could come into play. A couple other characters are like this (Zelda, and perhaps also Ness/Lucas), but it's still rare compared to sword wielders.

Hmm... I guess I was also mistaken about Iris... I thought she had more blue than anything else. Meh, I don't have good memory... ^^ Haven't played Lufia 2 in forever. Ironically, I HAVE been playing Lufia: Ruins of Lore recently. Bah.

Anyway, Seena as White and Erim as Black makes sense to me. For Maxim, I was merely listing possible things that would work other than basic armor/hair color changes, but that probably would be the best bet, of course.
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Postby DarkMaster2101 » Thu Jun 12, 2008 10:51 pm

Agreed, I thought about detailing Lufia's Smash attacks (not specials, smash attacks where you tap the control stick and press A)

Up Smash: Lufia thrusts her Dawning Sword in the air. The sword creates a bone-chilling ice spire (Blizzard).

Normal Smash: Lufia lunges with her sword. At max power those who touch it's death like bane will suffer terrible damage.

Down Smash: Lufia points the blade towards the ground and generates a small volcanic eruption.

Also some mid-air attacks.

(midair)Back+A: Lufia rapidly spins with burning back kicks. Deals rapid fire damage.

(midair)Down+A: Lufia rapidly drill stomps to the ground while casting Vortex (a water-based spell that surrounds her giving moderate range)

(midair)A: Lufia creates a small thunderbolt with her staff downwards, pretty much useless unless precise, then its a lethal Meteor Smash.

(midair)Forward+A: Lufia straight kicks in midair invoking shadow energy into it.

(midair)Up+A: Lufia thrusts her rod upwards with piercing light energy that goes through platforms (medium-ranged of course)

Revision of Celestial: Like Maxim's Holy Sword, this attack will generate a spell circle protecting her (anything that comes in contact with her takes damage). Lufia will float in mid-air for a brief moment, then slashes twice with an angelic-like glide upwards, you can control the horizontal width of the attack.
Last edited by DarkMaster2101 on Thu Aug 28, 2008 2:06 am, edited 1 time in total.
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