The Ultimate Top 10 (or 100) Lufia Fan Service list Rate it!

Talk about anything related to the Lufia series, and ask for gameplay tips.

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The Ultimate Top 10 (or 100) Lufia Fan Service list Rate it!

Postby DarkMaster2101 » Thu Sep 25, 2008 10:49 pm

I decided that maybe the fans need to get a little more involved in the next generation of Lufia by making a list of Fan Service ideas and submitting them to the developer (whomever they may be at this time).

My suggestions for a starting list will be listed bellow. However its up to you, that's right YOU, Lufia world to band together and create...

The Ultimate Lufia Fan Service List!

[NOTE: These are only suggestions, come up with something original.]
[NOTE: I will adopt entries (which will be referenced) from other posts or sites. Also I will adopt your post and place it in this first via "quote." This first post will be a scrap board for the upcoming list!]

    -Have the turns based on Lufia I, but customize the formation of the 4 member party with the ability to swap any standby member as you choose

    -Over 35 hours of gameplay not including Cinematic time (which is around 10 hours)

    -No more entire games based on Random Dungeon generators, that's reserved for a 300 level Ancient Cave only

    -If possible, it's a 3D Lufia in a "new perspective" (not an entirely new Lufia game) with darker cell shading graphics for an anime art design with slight realistic shading (similar to Fire Emblem Radiant Series for GC/Wii)

    -If voice acting exists, it MUST NOT SUCK. Lip-sync must be perfect for any non-japanese translations

    -Have a versatile Ability system that uses Spirit Force to determine character abilities while being able to become multi-role characters

    -If Wii/PS3, have motion sensor reserved only for Mini Games (Certain actions for Wii like holding an object, shake to throw)

    -Bring back the Skill Ring system with all new items and reinvented puzzles

    -Just leave Erim's next incarnate "Lufia" because that's what the US/Worldwide title is named after in this game. If anything give her a split personality to make up for a new identity

    -The Return of Arek, the Absolute! This is a MUST HAVE!!! Also the game MUST HAVE SINISTRALS IF IT FOLLOWS THE SERIES. If it doesn't then just leave it as a spin-off.
Added since September 30, 2008:
    -Orchestra or HD arrangements of retro soundtracks ranged from Lufia I-TLR.
Added since October 6, 2008:
    -Variety in environments and gameplay.

    -Origional scenarios (at least to Lufia because everything's been used before at least). [Ranted on by Zifanite]

    -Climbing, swimming, hanging, and other 3D environments, doesn't have to be the entire game but has to be there!

    -Ability to import data for unlockables via DS/PSP games of Lufia I&II: Once upon (if it exists).

    -Retry mode is no longer experience and gold x2. It is now the game's version of HARD mode. Better AI and abilities for enemies, half gold and experience, certain puzzles increased difficulty, some with time and move limits, and reviving/healing at a church costs x4 as much than normal mode.


Don't stop here, rate the priorities of the fan service we want! Hey Lufia Guy! Why not make a main page section where we can rate ideas after we obtain 100+ entries. This thing WILL BE HUGE!

Also some adopted entries from the Lufia 5 Wishlist
Courtesy of this part of the list by the known, loved, and widely feared, SinReVi:

SinReVi wrote:
SinReVi wrote:- I want that they first release Lufia 3 and 4!!!

- I'd like to see the old Lufia team back, Masahide Miyata, Yasunori Shiono blablabla that people, not the Lufia RoL people whoever that are.

- Main character should have red hair.

- More puzzles like in Lufia II.

- Newer puzzles. There were a few puzzles in Lufia RoL where I thought: "Hmm... I already did a puzzle like this in Lufia II..."

- Eggdragon and the eggs should return.

- And Foomy should be in the game too.

- I don't care about the graphics, as long as they are Lufia-ish.

- Sinistrals would be cool too, but it would be nice if something new would happen in the storyline. And not "Goldiark/Odin escapes from the holy land!! Let's stop him!!!" And "the blue haired girl is a Sinistral"-story is kinda predictable. And the bad guy(s) should make more appearances than Ragule!

- An IP system like Lufia II and TLR.

- It would fun if you could travel between the continents, not only stay on one continent like the current games. (Lufia II = only Northland, Lufia I= only Westland, blablabla)

- Bring Professor Shaia back! And a ship that can dive/fly too!

- Less spelling errors :P

- Playable casino

- At least one "stupid" person like Wain/Deckard/Dekar.

- Retry mode should return.

- More than one saveslot!!!!

- Amon shouldn't be so lazy and make more appearances.

- Ancient Cave should be in the game.

- A smith like Bacchus, who makes items for you. And the alchemists should be in the game too.



SinReVi wrote:It would be nice if they bring back Forfeit Island/Isle of Forfeit!


SinReVi wrote:- Capsule Monsters, Disc Monsters or other monsters you can keep in your party.

- Monsters that walk in patterns like in Lufia II and TLR. (In Lufia RoL the monsters just go walk after you when they see you)

- More different dungeon and city music like in Lufia TLR.

- Something you can use to temporarily stop monsters from moving, like (fire) arrows/hook/hammer in Lufia II and a wave in Lufia TLR. Lufia RoL has Tear Gas, but you have to learn it from a Chemist >_<

- Dungeons like fields and forests


SinReVi wrote:*revives topic*

- The Sinistrals should use Doom Island more than they did in Lufia TLR. I really missed Doom Island.

- more stuff about the Dual Blade

- bad guys like Idura.

- it would be nice if you if you could visit some underwaterlocations (like Dualblade Shrine, cities (like Preamarl), and underwatercaves like in Lufia I)

- maybe a secret character


SinReVi wrote:- instead of a mode that gives you more EXP and GOLD, make a mode that gives you less EXP and GOLD.

- I want a HUGE RED JELLY named Master in the Ancient Cave!
(no green huge jelly named Master (Lufia TLR), and no red bigger-than-a-regular-red-jelly-but-not-huge jelly named Big Red Jelly (Lufia RoL) that idiot jelly in RoL doesn't even go away from the fight <_<)



SinReVi wrote: - inn music that was used in Lufia I, II and RoL



--
UltimaHedgie wrote:Mmm... I would have to agree that the second game was easily the best. However, is it just me or am I the only one that kinda LIKED the Monster system in RoL? If they combine that with the monster leveling system in Lufia II, that could work well.

About the IP/Disc Monster system of Lufia RoL... I don't think the system itself is bad but... It REPLACED the IP system of Lufia II/ TLR where you can do a special attack when you have enough IP. Instead of that Lufia RoL gave us a system that lets you fuse with your DM when the IP is full. And only Eldin, Rami and Torma can use it, the system is useless for Dekar and Bau. You can't control the actions of your fused person. And catching the monsters is like choosing your Capsule Monsters.
I think they should keep the Capsule/ Disc Monsters, but it should not replace the IP system of Lufia II/ TLR.

If they're going to make a new Lufia game I hope Yasunori Shiono will be the music composer, or at least one of the composers. Is it just me or is he kind of absent in the newer Neverland games? Besides that they should get Tomoko Morita and Yukio Nakajima. (and/or any new composers that didn't work on Lufia games before but are able to make good Lufia-ish music :P) From what I've seen Tomoko Morita is music composer of some of the newer games developed by Neverland Company and Yukio Nakajima is doing soundeffects lately.

Maybe they could also add a multiplayer mode? (Lufia RoL has multiplayer Ancient Cave)

Guard Daos Pancake wrote:Hm... So, how'll we make a top 10 out of that?

Uh... Change it into a top 100?
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Postby Guard Daos » Sun Sep 28, 2008 11:59 am

I agree on Arek. Definitely, I want to know more about him. Well, I have some ideas on Arek of my own, which I'm going to use in my fanfic, but it'd be nice if we'd finally learned just who he really is.

I personally thought the matrix system from TLR was a good idea, but I thought there were slightly too many characters in that game. Rather, too many characters with a lacking depth. *coughYuristcoughRandolphcough*

Well, in any case, the story itself must be deep, and original. In TLR, the story was getting kind of stale. The plot shouldn't just be, 100 years after TLR, the Sinistrals return for the third time, a blue-haired girl meets a red-haired descendant, and they fight and defeat the Sinistrals. Of course, the Sinistrals should be in it, but it should be a less predictable plot.

Related to my previous point... I'd like to see a way to actually resolve the plot. I mean, as things stand now, there's nothing to prevent the Sinistrals from reviving again after TLR. Perhaps the heroes should find a way to fruely defeat the Sinistrals for a change.

IP should appear, of course, but I'm not sure whether it should be a Scroll or Weapon system. I liked both, but I think a choice should be made between them.

--

Aside from that, there have been a lot of topics like these in the past, so we could take some ideas from those and compose the top 10 list from it. This thread's a pretty good idea IMO, a nice way to sum it up.
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Postby Zifanite » Sun Sep 28, 2008 2:48 pm

Way too many characters in TLR. I didn't mind the 9 character system, but 12+1 optional? at times the game seemed like, get to new city, get new character. While Isaac may have been useful, i've never used him. same with yurist. Yurist just seemed to be a character in there for the hell of it.

I think i prefer IP attached to weapons. Purely because IP as a scroll, if there were octostrike, well, you could use that with the strongest weapon in the game to basically devastate any enemy. i prefer it where, like with the gades blade, you can only use something with certain weapons.

I think they tried to mash up the story in RoL. It needs to have NEW characters. i don't mind something like 100 years on, but bring in some variation.... Anyway, that's my rant, have fun with it.

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Postby Marston_X » Tue Sep 30, 2008 10:08 pm

Arek. Something about Arek, what ever it ist. He MUST appear, and if only because he ist awesome, then it's because he is awesome.

Enemys on the map.
+
Many puzzles.
=
Combine both, like in Lufia 2 (Use enemys to activate switches etc.).

Ancient Cave, maybe also with random puzzles, if this could be programmed.

Egg Dragon as one/the ultimate boss.

Really good music. I would really like to hear a variation from the Lufia 2 OST, maybe the sinistral battle orchesterated, that would be awesome as hell.

Capsule monsters, but not this cheap pokemon clone in RoL.



Well, actually, imo the second game was near perfect, the only thing that wasn't that good:
It was way to easy, if you killed most/all of the enemys you've encountered. Also the plot wasn't that great.

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Postby UltimaHedgie » Wed Oct 01, 2008 10:23 pm

Mmm... I would have to agree that the second game was easily the best. However, is it just me or am I the only one that kinda LIKED the Monster system in RoL? If they combine that with the monster leveling system in Lufia II, that could work well.

Oh, and yes, DEFINITELY need to know something about Arek. And stop it with this "new Erim every time" and simply have Erim start identifying herself as Lufia, as that was her first alternate identity after the end of the first war, and Lufia is what the series is named after, anyway, despite the fact that she ONLY appears in the first game. (Of course, Lufia was Erim and Erim appears in every game except RoL, which was a Gaiden, anyway...)

Hmm, wonder what happened to that developer trying to make a new Lufia game? We haven't heard anything about them NOT doing it, so I wonder if they were actually successful in getting a license. I really do expect a new official game to be made eventual. I just hope it comes soon...
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Postby DarkMaster2101 » Mon Oct 06, 2008 1:24 am

Adopted from the Lufia 5 Wishlist on October 5, 2008.

SinReVi wrote:<insert list here>
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Postby Guard Daos » Mon Oct 06, 2008 2:11 pm

Hm... So, how'll we make a top 10 out of that?
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Postby SinReVi » Mon Oct 06, 2008 4:08 pm

DarkMaster2101 wrote:Adopted from the Lufia 5 Wishlist on October 5, 2008.

SinReVi wrote:(insert list here)

Hey that list isn't complete!

SinReVi wrote:- I want that they first release Lufia 3 and 4!!!

- I'd like to see the old Lufia team back, Masahide Miyata, Yasunori Shiono blablabla that people, not the Lufia RoL people whoever that are.

- Main character should have red hair.

- More puzzles like in Lufia II.

- Newer puzzles. There were a few puzzles in Lufia RoL where I thought: "Hmm... I already did a puzzle like this in Lufia II..."

- Eggdragon and the eggs should return.

- And Foomy should be in the game too.

- I don't care about the graphics, as long as they are Lufia-ish.

- Sinistrals would be cool too, but it would be nice if something new would happen in the storyline. And not "Goldiark/Odin escapes from the holy land!! Let's stop him!!!" And "the blue haired girl is a Sinistral"-story is kinda predictable. And the bad guy(s) should make more appearances than Ragule!

- An IP system like Lufia II and TLR.

- It would fun if you could travel between the continents, not only stay on one continent like the current games. (Lufia II = only Northland, Lufia I= only Westland, blablabla)

- Bring Professor Shaia back! And a ship that can dive/fly too!

- Less spelling errors :P

- Playable casino

- At least one "stupid" person like Wain/Deckard/Dekar.

- Retry mode should return.

- More than one saveslot!!!!

- Amon shouldn't be so lazy and make more appearances.

- Ancient Cave should be in the game.

- A smith like Bacchus, who makes items for you. And the alchemists should be in the game too.



SinReVi wrote:It would be nice if they bring back Forfeit Island/Isle of Forfeit!


SinReVi wrote:- Capsule Monsters, Disc Monsters or other monsters you can keep in your party.

- Monsters that walk in patterns like in Lufia II and TLR. (In Lufia RoL the monsters just go walk after you when they see you)

- More different dungeon and city music like in Lufia TLR.

- Something you can use to temporarily stop monsters from moving, like (fire) arrows/hook/hammer in Lufia II and a wave in Lufia TLR. Lufia RoL has Tear Gas, but you have to learn it from a Chemist >_<

- Dungeons like fields and forests


SinReVi wrote:*revives topic*

- The Sinistrals should use Doom Island more than they did in Lufia TLR. I really missed Doom Island.

- more stuff about the Dual Blade

- bad guys like Idura.

- it would be nice if you if you could visit some underwaterlocations (like Dualblade Shrine, cities (like Preamarl), and underwatercaves like in Lufia I)

- maybe a secret character


SinReVi wrote:- instead of a mode that gives you more EXP and GOLD, make a mode that gives you less EXP and GOLD.

- I want a HUGE RED JELLY named Master in the Ancient Cave!
(no green huge jelly named Master (Lufia TLR), and no red bigger-than-a-regular-red-jelly-but-not-huge jelly named Big Red Jelly (Lufia RoL) that idiot jelly in RoL doesn't even go away from the fight <_<)



SinReVi wrote: - inn music that was used in Lufia I, II and RoL



--
UltimaHedgie wrote:Mmm... I would have to agree that the second game was easily the best. However, is it just me or am I the only one that kinda LIKED the Monster system in RoL? If they combine that with the monster leveling system in Lufia II, that could work well.

About the IP/Disc Monster system of Lufia RoL... I don't think the system itself is bad but... It REPLACED the IP system of Lufia II/ TLR where you can do a special attack when you have enough IP. Instead of that Lufia RoL gave us a system that lets you fuse with your DM when the IP is full. And only Eldin, Rami and Torma can use it, the system is useless for Dekar and Bau. You can't control the actions of your fused person. And catching the monsters is like choosing your Capsule Monsters.
I think they should keep the Capsule/ Disc Monsters, but it should not replace the IP system of Lufia II/ TLR.

If they're going to make a new Lufia game I hope Yasunori Shiono will be the music composer, or at least one of the composers. Is it just me or is he kind of absent in the newer Neverland games? Besides that they should get Tomoko Morita and Yukio Nakajima. (and/or any new composers that didn't work on Lufia games before but are able to make good Lufia-ish music :P) From what I've seen Tomoko Morita is music composer of some of the newer games developed by Neverland Company and Yukio Nakajima is doing soundeffects lately.

Maybe they could also add a multiplayer mode? (Lufia RoL has multiplayer Ancient Cave)

Guard Daos Pancake wrote:Hm... So, how'll we make a top 10 out of that?

Uh... Change it into a top 100?
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Postby DarkMaster2101 » Mon Oct 06, 2008 8:01 pm

SinReVi wrote:
Guard Daos Pancake wrote:Hm... So, how'll we make a top 10 out of that?

Uh... Change it into a top 100?


Can we find 100 fan services before around the end of Spring 2009? Probably then is when the list is finalized.

What would you say for your underwater cities instead of using a sub for the first time, you have to dive and swim underwater... Hmmm? Well that confirms a part of fan service we want:

DarkMaster2101 wrote:If possible, it's a 3D Lufia in a "new perspective" (not an entirely new Lufia game) with darker cell shading graphics for an anime art design with slight realistic shading (similar to Fire Emblem Radiant Series for GC/Wii)


Also, because it's a Lufia game in "a new perspective," why not ad vertical challenges to the game, 3D based puzzles and have an option to switch between 3rd and 1st person perspective (3rd being normal and 1st can't move, but look around). Has anyone thought about variety in the environments and gameplay?
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Postby UltimaHedgie » Mon Oct 06, 2008 8:14 pm

SinReVi wrote:About the IP/Disc Monster system of Lufia RoL... I don't think the system itself is bad but... It REPLACED the IP system of Lufia II/ TLR where you can do a special attack when you have enough IP. Instead of that Lufia RoL gave us a system that lets you fuse with your DM when the IP is full. And only Eldin, Rami and Torma can use it, the system is useless for Dekar and Bau. You can't control the actions of your fused person. And catching the monsters is like choosing your Capsule Monsters.
I think they should keep the Capsule/ Disc Monsters, but it should not replace the IP system of Lufia II/ TLR.


Ugh... Sorry... CORRECTIONS:

I DID like the Monster System. I DIDN'T like the IP System. I like the ability to capture monsters and make them into allies, though I would've preferred if monsters could be leveled up Lufia II-wise. The branching paths using different fruits was a nice addition, too.

The only thing I didn't like about this was how merging with monsters became the new IP system. That system sucked entirely. I considered the IP and Monster systems separate, as Lufia II ALSO had a monster system. They effectively merged the monster system and IP system together, though of course altering it in certain ways.
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Postby DarkMaster2101 » Mon Oct 06, 2008 8:40 pm

UltimaHedgie wrote:I DID like the Monster System. I DIDN'T like the IP System. I like the ability to capture monsters and make them into allies, though I would've preferred if monsters could be leveled up Lufia II-wise. The branching paths using different fruits was a nice addition, too.

The only thing I didn't like about this was how merging with monsters became the new IP system. That system sucked entirely. I considered the IP and Monster systems separate, as Lufia II ALSO had a monster system. They effectively merged the monster system and IP system together, though of course altering it in certain ways.


Have you heard of the saying, "if it's not broken, don't fix it"? Then you are on the right track my friend.

Let's compromise, the Capsule Monster system (never liked discs anyways) will not replace the IP system. Also have one character known as a Beast Master (preferably a Hobbit), that character is the only one who can use the "Install" technique and fuse with the monster. Also, when fused, the monster and the character combine forms, not evolve the monster for 3 turns but more of a fusion, for a limited amount of time. This form is NOT AI controlled.

Also with the debate on the scroll vs weapon system, has anyone thought about combining the two? Example is you place certain items into your weapons (could be Mystic Arts (magic), Feats (non-command abilities), and IP Techniques). Every battle you fight you get LP. Eventually you will permanently learn the Mystic Art/Feat/IP Tech permanently.

Speaking of feats, here's a small concoction I came up with:

-Counter: Counter attacks enemies if they miss you

-Splitcast: (exclusive to sorcerers ex. Erim incarnate) Ignores spell's targeting to displace the spell on any target you wish (AKA Lufia II spell system)

-Fire Soul: Absorbs fire damage and converts it to HP

-Dual Wield: (exclusive to the Maxim's Descendant) Can equip two one handed weapons at the cost of a shield slot.

Tadah! Well... WELL!!!
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Postby DarkMaster2101 » Tue Oct 07, 2008 1:22 am

ITT I double-posted. Third time's the spam!

Is anyone besides me bored with the same ol' Dual Blade? Dual Blade this, Dual Blade that... Screw the plain ol' Dual blade! I came up with something better!

Why not give the Dual Blade three forms? Normal, then there's Dark Dual Blade when it's corrupted from the impure heart of Maxim's descendant(s).
Then there is Zen Dual Blade, where the entire energy from the generations of Maxim is focused into the sword.

Tadaaahhh!!!
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Postby SinReVi » Tue Oct 07, 2008 2:10 pm

Copied from the "Which of (insert Lufia game)'s new gameplay elements would you like to see in a future Lufia game?" polls from Forfeit Island. I made the choice with the most votes bold.
http://forfeit.electromaz.com/poll.html

6.11.04 - 6.28.04:
Which of Lufia: The Ruins of Lore's new gameplay elements would you like to see in a future Lufia game?
Class system: 12.9%

Disc monsters: 12.9%

Item creation: 12.9%

Linked play: 9.7%

Switch characters in battle: 51.6%

Total votes: 31


6.29.04 - 7.12.04:
Which of Lufia: The Legend Returns' new gameplay elements would you like to see in a future Lufia game?
Active Matrix System: 16.1%

Ancient Text IP System: 25.8%

Randomized dungeons: 32.3%

Spiritual Force System: 25.8%

Total votes: 31

I wonder how that happened... Lots of people complain about the random dungeons from TLR.


7.13.04 - 8.7.04:
Which of Lufia II: Rise of the Sinistrals' new gameplay elements would you like to see in a future Lufia game?
Capsule monsters: 25.0%

Casino games: 5.4%

Item-based IP system: 28.6%

Puzzles: 41.1%

Total votes: 56



8.8.04 - 9.6.04:
Which of Lufia & the Fortress of Doom's new gameplay elements would you like to see in a future Lufia game?
High difficulty: 27.8%

Monster groups: 5.6%

Playable prologue: 27.8%

Retry mode: 38.9%

Total votes: 36


And the poll that's on the main page.
Which next-generation capability would most improve a future Lufia game?

3D/high-resolution graphics: 41.5%

CD-quality audio: 24.6%

Movies: 23.1%

Online connectivity: 10.8%


Total votes: 65
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Postby teefa85 » Thu Oct 09, 2008 4:35 pm

I agree with a lot of the ideas on the list...it would be interesting to see what a new Lufia game would be like if whoever develops it adopted all of our suggestions.

I think that if they want to go back to the whole "Maxim's descendant fighting Sinistrals who revived because Erim incarnated into a human again" they should at least try to fool us as to who Erim is. Like, have the female lead show all the signs of being Erim (blue hair, mysterious past, closeness to hero) yet turn out to be an ordinary girl and some other character (possibly having a happy home life with an adoptive family she believes to be her real one and possibly not having blue/green hair) ends up being Erim. It would sure make the "plot twist" more of a twist; I guessed who Erim was in every game after playing Lufia 1.

Puzzles definately need to come back. I usually enjoy when a game makes me think to get through a dungeon.

I don't mind whether they do the Capsule Monster systems from Lufia II or RoL, just as long as they don't make one to three characters have so many more options than the rest. And that they don't take up one of your party slots to use (unless the party is like TLR where you had a lot of people and since only three could attack the Capsule Monster was just like an extra hit).

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Postby DarkMaster2101 » Thu Oct 09, 2008 7:32 pm

teefa85 wrote:I think that if they want to go back to the whole "Maxim's descendant fighting Sinistrals who revived because Erim incarnated into a human again" they should at least try to fool us as to who Erim is....


Hate to break it to ya. It doesn't matter what they do; us fans can always pull out Erim on the first try. Instead, why not who's who is revealed in the beginning, and the rest of the story on relations between characters is the thousands of twists and turns in the story? We do not want just another TLR story again. Besides this is a new generation, it will have some original concept (I hope).

Also, instead of an Erim incarnate. Erim and Lufia are two seperate consciousness which share the same mind space. Lufia is actually her own person with a separate human body from Erim. Erim wasn't able to create a soul for this being she made. So she substitutes herself in place of Lufia's soul. The soul's mind and the body's mind are two separate consciousness in this matter. This is only a hypothesis however for another plot. That and I just wanted to explore the concept of Lufia better.

Study the story a bit more, an Erim incarnate is near impossible because the Sinistrals can assume whatever form that suites them. Why reincarnate when you can disguise yourself and maintain all of your power? Erim was the first who realized that humans have much more potential for power than the Sinistrals. Erim tried to make a human body for herself, but failed to infuse herself inside it. The body had it's own mind. Those not born have no souls. Erim compromised with the being she made and tadah!

How did Erim survive the first battle? Well that's what the "Survivor's Tale" of Lufia I & II's DS remake is for.
---DarkMaster2101

"Nonsense was beginning!"


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