Simplified Lufia/Estopolis Wii controls and skill items

Talk about anything related to the Lufia series, and ask for gameplay tips.

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DarkMaster2101
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Simplified Lufia/Estopolis Wii controls and skill items

Postby DarkMaster2101 » Wed Oct 15, 2008 2:59 am

Troll post, this is garbage.

Yes, I mentioned that I'm writing a design documentary for a Lufia game on the Wii. A big question is how would Lufia II's outside battle/dungeon controls work for the Wii. It's much more convenient than TLR and RoL that's for sure.

Also, there is no actual World Map area. Well, there is but the world's scale is so huge it's more like standing out in the open landscape than walking on a mini world. Outside of town areas are just like dungeons. Anything you can do in dungeons you can do outside.

There is a hybrid random encounter system on the world map. When outside, enemies will randomly pop up in the area. Battles will not start unless you collide with an enemy in this fashion. Controlling the number of encounters throughout the game.

The game requires you to hold the Wii Remote sideways. The game is not compatible with neither the Nunchuku or Classic controller extensions. Motion Sensor plus is also not used (thank God).

---Moving around---

Use the Control Pad to move in 8 directions. Keep in mind that compass directions are worth 1 pace(step) while diagonal movements are worth 2.

To turn in place, press and hold down the [B] button. While holding [B], use the Control Pad to face in one of the 8 directions.

You can rotate the Camera angle increments of 45 degrees horizontally by holding down the (A) button and pressing Left and Right. Keep in mind that North will always be upwards. To rotate the camera above or behind you use Up and Down while holding (A).

[NOTE: In certain areas and events the camera will move on it's own. This is called a Cinematic View. You cannot control the camera during it.]

Climbing something like a latter or vine covered walls is as simple as walking up towards it. Use Up and Down to scale. Paces are counted when climbing. To drop down quickly press (2) (the number of paces taken will be the same).

When swimming, you move normally, but you can dive and surface by holding [B] and pressing Up and Down. You cannot face while swimming or use certain skills.

[NOTE: When deep water diving, you only have a limited amount of air supply. Keep an eye on the air meter in the top-right corner.]

You can jump down off of ledges that are marked with arrows. You can also jump over small chasms by shaking the Wii Remote upwards (look for the command in the bottom left corner of the screen).

---Ineracting and using Skills---

Through out the world there are characters and objects you can interact with. Either an exclamation mark or a speech bubble will appear over your head. On the bottom left corner of the screen will show a command you can activate by pressing (2).

Talk: Chats with the person/monster you're talking to. Sometimes you have to choose a response.

Listen: Listens to the person/object.

Shop: Opens the shopping menu [see page ##].

Read: Reads a message either from a book or signpost.

Examine: Looks at an object to notice certain features and/or behaviors. Sometimes finds hidden items.

Open: Opens up a treasure chest, cabinet, trap door ect.

Push: You can push barrels, blocks, and pillars by holding down (2) and moving forward. You cannot pull however (at least not without a skill item).

Lift: Pick up jars and other small items by pressing (2). Press (2) to set it down or throw the object (2) spaces by shaking the Wii Remote (action is worth a pace).

Shake: Press (2) to grab, then shake the Wii Remote left and right to shake. Release by pressing (2) again.

Tight Walk: You can tight walk ropes and narrow crossings. Tilt the Wii remote in that direction to go forwards or backwards.

Activate: Presses a button or flips a switch to activate a device like a locked door, ect.

Other actions will be explained later when the time comes.

Sometimes you will need to use a skill to get passed a certain. To call up the Skill Ring press (-) and use left and right to navigate. Remember, if there is a certain area or treasure you can't reach then probably you don't have the right skill item.

In certain puzzles you might get stuck and can't get out. That's okay because lucky for you the Reset spell is all you need! It costs nothing to use to reset an entire room when you just entered it. Just activate the Skill Ring and press up or down to select it.

To use a Skill Item, press (1). Certain skill items might have other functions as well. Using a skill item is also considered walking a pace.

Sword: Swing it to cut down grass, ropes, and curtains to uncover secrets. Swing also to make enemies move a step.

Crossbow: A true Maxim relic. Fires a bolt that stuns enemies for 5 paces. Also activate far off levers and switches. If you shoot through a fire then...

Grappling Hook: Throw it on certain poles to swing overhead pit falls. Can also grab and pull certain pillars. You can trip other things using the rope. To detach the rope, press (1) again.

Torch: Light it up and carry it with you. Lightens up dark areas and is used to set aflame unlit torches and grass. Used to defrost frozen things as well.

Bomb: Place it and walk at least 6 paces before it explodes. Enemies caught in the blast will be stunned. Bombs are used to break weakened walls and other things.

Dead Weight: Place it by pressing (1). Basically it can be used just like a Jar or Box. Except you can call it back to you by pressing (1) again.

Hammer: Throw this huge ball and chain to crush boulders and push back far away pillars and enemies.

Cheetah Anklet: Use this item to dash 2 spaces for 1 pace by holding (1). Outrun weak floors and narrowly escape traps. You can only run in 4 directions however...

There are other Skill Items not listed here.

Any uh-questions/suggestions?
Last edited by DarkMaster2101 on Mon Dec 15, 2008 7:44 am, edited 1 time in total.
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Postby DarkMaster2101 » Sun Oct 19, 2008 1:18 am

Double post, screw you but this is VERY important!

If you would want to know what would the world map look like in the game then here is a quick in game vision example(s):

Image

From a ground view:
Image

My favorite, A cinematic view:
Image

I know these images are from photobucket. But at least you have the scale right?
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Postby DarkMaster2101 » Mon Dec 15, 2008 7:46 am

FOR MAXIM'S SAKE TRASH THIS POST!!!
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Postby Lêi_Trigar » Wed Feb 25, 2009 11:59 pm

i like most of those ideas.
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