RPG Maker Lufia Chipsets, and many other queries...

Talk about anything related to the Lufia series, and ask for gameplay tips.

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RPG Maker Lufia Chipsets, and many other queries...

Postby Danny » Wed Nov 12, 2008 1:54 am

Okay, before I begin, few notes. First-off, apologies if this doesn't belong here... Secondly, I would like to point out, that this is a VERY young project, and I am nothing shy of a beginner [but have always been a damn quick learner, and when I get stuck onto something, it's almost like an OCD, I HAVE to finish it. I lost my girlfriend of 3 years 'cos of something like this once, so, yeah]...

Any/All help will be GREATLY appreciated, and I'll return the favour in any which way I can.

Now first off, unfortunately, I am born with the burden of not really being adept at chipsetting OR ripping, so, I was hoping, by some random chance, somebody would have sprites and maps and chipsets for Lufia that I could get. If not, I'll do my best to do it myself. But if somebody could help me there, it'd be great.

Now currently, I'm working on RPGMXP. However, from what I can tell, it may not be the best route to go with a Lufia game, so I'm thinking about phasing back down to 2000, or 2003. Only gripe I have with that, is the Later Final Fantasy-esque battle system, which really doesn't tie into what I want, so I'd have to try and write a whole new battle engine, if that's even doable... Any suggestions? Something I have been pondering, if I am FORCED to use that style of battle system, then I'd set one recharge time for EVERY player and monster in the game, and make it something quick, so it's barely noticable. But then I also run the risk of people taking a while to decide their next move, and the monster getting ahead, so that's sort of flawed as well... (Did ANY of that make ANY sense?). So yes, suggestions? Or even if somebody could just answer whether it IS possible to make a Lufia Battle Engine in 2000/2003, and if it is, I could eventually just figure it out myself.

Now. I've got A LOT of thought to put into this, and A LOT of learning. But I was wondering if things like, IP and the Capsule Monsters are either things that come with RPG Maker, or if I'd have to figure out a way to incorperate that myself?

Like I said. It's early. But as god as my witness, it WILL be complete one day. And I'm probably going to need a lot of help along the way.

So, thanks in advance. =P

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Postby DarkMaster2101 » Wed Nov 12, 2008 2:07 am

Do you know Ruby? Then you can program the battle system yourself to be turn based.
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Postby Danny » Wed Nov 12, 2008 2:38 am

Currently studying and in the process of Ruby, and I may wind up sticking with RPMXP JUST for Ruby, it's what drew it to me in the first-place. Not sure how XP would go running the archaic graphics and chipsets and what-not of Lufia, however. That's the only thing I'm concerned about.

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Postby Zifanite » Wed Nov 12, 2008 6:09 am

I don't know what the chipsets are like in rmxp, haven't used it before. i've got a reasonable number of rm2k/3 chipsets though (cos i made them). As it is, rm2k is possibly better then 2k3 because of the battle system.

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Postby UltimaHedgie » Fri Nov 14, 2008 1:04 am

I've worked with RPG Maker XP before. Unfortunately, I was using a trial version and it ran out, so now I have to wait until I can afford the full version. Regardless, I think it's probably your best bet.

XP should run just fine using older graphics, but you simply need to change the formatting, IF YOU DO GO THAT ROUTE, at least. All you need to do is take the ripped sprites and turn it into a sheet 256 pixels wide, with the height being as long as you want except it must be divisible by 32. (I don't know what would happen if this isn't the case...)

All individual tiles are also 32 X 32 pixels, so you may either A.) have to extend the size of the individual tiles via spriting, B.) position it so that the tiles are spaced properly, or C.) resize the sprites to fit (this is probably the worst option).

In my opinion, though, the best route would be to simply use the existing tiles (you may want to merge multiple tilesets together for certain areas) and just try and recreate the world using these tiles. There are plenty of places online you can find tiles, though, and I've got tons of them for my Zelda fangame project (based on my fanfiction).

Ruby scripting, I'm a newbie at it, but I'm an excellent scripter. It doesn't seem that difficult at all; just like typical scripts, such as PHP and ASP (I only started reading up on ASP recently, but it looks very similar to PHP, which is a plus as I'm a great PHP scripter), so it shouldn't be too difficult to work out. Most of the scripts I have, though, are from the internet, which I've found in various places. There are some pretty nice ones out there.

Now, Character Sprites is going to be the hard part. However, I have found something pretty cool. When searching the 'net for various things, I found a program called "Character Maker XP" (which I've been using a LOT recently). It's glitched and beta, and probably won't ever be updated again, but it works well. That's not what I care about, though. What I care about is that it came with tons of character body parts. I've been finding sprites close to the characters in question I want to make and then updating them however necessary. I even started spriting my own pieces, which is a difficult task but I'm feeling a lot more confident in my spriting skills, now.

Of course, most of the body parts that came with this are simply ripped from the RPG Maker Character sprites, and there's still plenty more that haven't even been touched. You could just try and edit the sprites yourself, you could rip 'em yourself, or perhaps you could make them with this program.

Oh, and if you want a good World Map tileset, I'd recommend Inquisitor's World Map from RPG Palace. It has very detailed towns as well as three types of regions (Grassland, Tundra, and Desert), plus customization tiles that allow you to create your OWN towns to add into the main file. Its pretty cool. I originally started using a different World Map, but decided to recreate it using this tileset.

Battler sprites, now? Well, I suppose you could just use rips for that. You could probably easily keep the default battle system and update it slightly to be more like the Lufia system, I'd say. Frankly, they're quite similar. Change the Character boxes around a bit (probably shorten them and move the battler sprites up slightly), convert the "Fight" and "Escape" bar into a centered Cross bar like in Lufia (probably creating a Lufia-like menuskin), and you're about set. Editing existing scripts isn't so difficult at all. Creating your own is the hard part.
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Postby Danny » Fri Nov 14, 2008 3:49 pm

Thanks Hedgie, that's a lot of great advice there, and I plan on looking into it.

I myself am a bit of self-proclaimed expert scripter, all home-taught and what-not, trial and error, etc... I've started learning Ruby, and more precisely RGSS over the last couple days, and yeah, getting the hang of it very quickly. It's actually FAR more simple than any other language I've encountered, although with that said, it is dumbed down, and when you look at it as a knowledgeable person from another language, it's a bit harder... Also, off-topic a bit, ASP and PHP are very much alike, ASP is just a far more Microsoft-friendly version, pretty-much, and opens you up to A LOT more things you can do, especially graphically. Not to take anything away from PHP though, <3

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Postby UltimaHedgie » Sat Nov 22, 2008 4:06 am

Yeah, I don't consider myself an 'expert' scripter, but I'd say I'm pretty good. And yes, I do agree that Ruby is quite a simple script; the only problem is learning how to work it effectively, which isn't that difficult at all; the only real problem is learning the differences and working to counteract that.

As far as ASP and PHP goes, I'm still sticking to PHP -for now-. I'll learn more about ASP later, but it's not necessary for me at the moment.

Anyway, if there are some other things you want like extended tiles, pre-made scripts, etc., just use Google. Though, I can give a number of links to good resources I've found (it's not against forum rules to post links, is it? So long as its legal?).

<a href="http://www.gamebaker.com">GameBaker</a> (WARNING: offline at the moment, I'm not sure if its coming back, but if and when it does this site has tons of good resources and scripts)
<a href="http://www.rpg-palace.com">RPG Palace</a> (limited supply, but its got some nice things, ESPECIALLY Inquisitor's tilesets)
<a href="http://www.creationasylum.net/">Creation Asylum</a> (you may have to join in order to download some things; its a forum, so you have to search through the RMXP section, but they've got some pretty nice stuff)
<a href="http://www.rmxp.org/forums/">RMXP.org</a> (EXCELLENT site... like Creation Asylum, though, everything's in the forums, so you've got to search, but there's a ton of stuff available)
<a href="http://www.teamanti.com/rmxp/">zanyzora's RMXP Resources</a> (just an archive of resources, probably won't be updated again, but its got a large supply)
<a href="http://files.filefront.com/Character+Maker+XP/;4057403;/fileinfo.html/1/1">Character Maker XP</a> (I posted a direct link because the original site DOES have an illegal RPG Maker download; 'tis a nice program that helps with making characters, though it is limited... the program has the ability to recolor certain things, but your best bet may be to recolor the tiles themselves, and for other things, make them yourself or rip them)
<a href="http://www.blade2k.net/">Blade2k</a> (also probably won't be updated again, but its got some nice resources)
<a href="http://www.rmxpunlimited.net/">RMXP Unlimited</a> (another great resource with plenty of downloads, scripts, and such... most is in the forums, though, of course)

I've been mostly using pre-made scripts as its easier, but I'll probably try scripting my own updates sometime later. Some things I'm looking into are a Compounding feature for one of my characters, and a Throw feature, which are probably available, but I'd rather try myself and get used to it. Regardless, that's what I got right now. If the mods don't like links to be posted please let me know and I'll remove them, or you can remove them yourself, and I'll never do it again. I'm positive that none of the sites have illegal content, though.
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