(quote from Anthony Gurr's post on his site)
Lufia was a very successful title when it was officially released in the fall of 1993. It sold approximately 900,000 copies, won three awards, spawned numerous sequels, and developed a bit of a cult following among video game players. In 2013, there are still quite a few gamers who recognize the name whenever I mention it. But what the videogame industry doesn’t know is that the North American version of Lufia and the Fortress of Doom almost never happened. Taito management originally never seriously considered releasing an overseas version. Karma is a strange thing, but at the time, Taito Corporation had no plans to release a North American version of the game. The truth of the matter is that Lufia and the Fortress of Doom would never have happened at all – without me coming along and being a real pain in Taito management’s backside about the game’s potential in North America.
This is a series of articles written by Anthony Gurr, you might recognize his name from the Lufia I staff list. There's interesting information in here, like where the Fortress of Doom subtitle came from.
https://arkanoid64.wordpress.com/2013/0 ... -part-one/
https://arkanoid64.wordpress.com/2013/0 ... -part-two/
https://arkanoid64.wordpress.com/2013/0 ... art-three/
https://arkanoid64.wordpress.com/2013/0 ... part-four/
https://arkanoid64.wordpress.com/2013/0 ... part-five/