Lufia 2 sprite question

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Artemis
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Lufia 2 sprite question

Postby Artemis » Fri Jul 28, 2017 1:05 am


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gadesx
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Re: Lufia 2 sprite question

Postby gadesx » Thu Aug 03, 2017 10:00 pm

seems unused, no idea
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SinReVi
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Re: Lufia 2 sprite question

Postby SinReVi » Mon Aug 14, 2017 10:08 am

Only saw her when switching through sprites in debug mode. Same goes for proto Lufia.
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J..
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Re: Lufia 2 sprite question

Postby J.. » Sun Jan 28, 2018 6:50 pm

Up.
Two other Lufia II (SFC/SNES/SNIN) sprite-related questions.

Two things I had not noticed when I played the (US version of the) game 20 years ago but I notice today when playing the PAL version :

- weapons being held on fight screen by the heroes are always the same, no matter what is equipped. For instance, Guy will hold a sword on screen, even if an axe is equipped.
Is it true, no matter the weapons, no matter the characters and no matter the version (Jap/US/PAL) of the game?

- enemies' abnormal conditions are not displayed on fight screen, as opposed to heroes' abnormal conditions. I realized it when I saw an enemy hitting himself after Lexis had it him with his Figgoru (a weapon that tends to confuse enemies).
Is it true, no matter the abnormal condition, no matter the enemy concerned and no matter the version (Jap/US/PAL) of the game?

Thanks in advance for sharing knowledge!
Thanks to Neverland for Lufia II

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Guard Daos
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Re: Lufia 2 sprite question

Postby Guard Daos » Thu Feb 01, 2018 11:14 pm

The first: definitely. Only the sound effect and visual effect of the hit changes.
The second: I'm pretty sure it is.
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SinReVi
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Re: Lufia 2 sprite question

Postby SinReVi » Fri Feb 02, 2018 2:16 am

2 - When you're selecting monsters, a sleeping monster slowly moves up and down and a paralyzed monster is shaking if I remember correctly.
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J..
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Re: Lufia 2 sprite question

Postby J.. » Fri Feb 02, 2018 11:14 pm

You mean an abnormal condition would not be displayed in the same way, depending it applies on heroes or on enemies?
Thanks to Neverland for Lufia II


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