the Randomizer phenomenon comes to Lufia II

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Balzak
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the Randomizer phenomenon comes to Lufia II

Postby Balzak » Sat Jan 27, 2018 4:14 pm

If you don't know what a randomizer is, it's a program that can be run that shuffles a lot of stuff in a rom at runtime to mix the stuff in a game, from enemies to equipment to where doors connect to, to which characters are where and who learns what skills and more.

And now there's a Lufia II randomizer!

https://abyssonym.wordpress.com/2017/09 ... andomizer/

To quote the site:

Finally, a randomizer for Lufia 2. This one has some new features.

  • Randomization flags include:
    • Characters
    • Items and Equipment
    • Learnable Spells
    • Monsters
    • Capsule Monsters
    • Shops
    • Treasure Chests
  • A customizable “randomness” slider. Crank it up to maximum if you want jellies to have endgame boss stats.
  • Supports both North American and Japanese versions, plus the Fixxxer Deluxe mod that debugs and decensors the North American version (IPS patch included).
  • Retry and Gift modes unlocked by default.
  • A newer, extra-stable randomization method to improve consistency and prevent bugs and randomization leaks.


They're quite fun! I heavily recommend them :)

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Guard Daos
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Re: the Randomizer phenomenon comes to Lufia II

Postby Guard Daos » Thu Feb 01, 2018 11:11 pm

Did you say, 'Where doors connect to'? I've never heard about that before, sounds fun. Can this randomizer do that, too?
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Balzak
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Re: the Randomizer phenomenon comes to Lufia II

Postby Balzak » Fri Feb 02, 2018 7:00 pm

You know, I'm not sure. I've played RPG randomizers that randomize what dungeon/town areas are connected to various entryways on the overworld, but I don't think this one does any of that.


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