Battle Engine updates

Discuss NeoGades' cancelled MMO Lufia fan game.

Moderators: PsiCop, NeoGades, Moderator Team

User avatar
NeoGades
Soldier
Posts: 55
Joined: Wed Apr 27, 2005 3:55 am
Location: Kansas
Contact:

Battle Engine updates

Postby NeoGades » Mon May 09, 2005 7:06 pm

Image

(RedDekar was designed by SinReVi)

Since we actually have a great artist now, I thought I'd take the time to give my current battle system a makeover. It's currently in progress and needs your feedback for improvement.

User avatar
DualBladeAlstadtMilitary
Head Moderator
Posts: 1310
Joined: Tue Aug 26, 2003 3:15 pm
Location: Vancouver
Contact:

Postby DualBladeAlstadtMilitary » Mon May 09, 2005 8:18 pm

Well it's looking good for now. Not sure if you're planning on implementing a magic system or not. (Since I don't see any MP value, it could be because Dekar is a physical-only character :P)

User avatar
NeoGades
Soldier
Posts: 55
Joined: Wed Apr 27, 2005 3:55 am
Location: Kansas
Contact:

Postby NeoGades » Mon May 09, 2005 8:30 pm

Still in progress

Image

User avatar
NeoGades
Soldier
Posts: 55
Joined: Wed Apr 27, 2005 3:55 am
Location: Kansas
Contact:

Postby NeoGades » Mon May 09, 2005 8:32 pm

I haven't got around to displaying all the new battle graphics with directdraw yet, that is why you don't see as many features as before.

The sizes in graphics required a lot of reprogramming.

Did you like the status window from the first or second screenshot better?

User avatar
maxim6221
Hero of the Lufians
Posts: 453
Joined: Fri Apr 29, 2005 2:29 am
Location: georgia
Contact:

Postby maxim6221 » Mon May 09, 2005 9:17 pm

i like the second 1

User avatar
PsiCop
Sinistral Slayer
Posts: 528
Joined: Mon May 02, 2005 2:20 am
Location: Houston, TX
Contact:

Postby PsiCop » Mon May 09, 2005 10:11 pm

The status window, I'd say make it semi-transparent or have the color and transparency level be customizable. Everyone likes customization.

As for the battle animations, I think you're making excellent progress. My advice would be to find a way to eccentuate the lower sprites. What I mean is, make them easier to see. You could do that with a thicker black outline, or shadows. I just think it needs to be a little easier on the eye.
Dekar rules!

User avatar
SinReVi
High God of the Lufians
Posts: 4632
Joined: Fri Jan 02, 2004 9:57 pm
Location: the Netherlands
Contact:

Postby SinReVi » Tue May 10, 2005 1:48 pm

Semi transparent would be a good option indeed.
Image
Lufia - Curse of the Sinistrals
~ OUT NOW! 2010

devonm042690
Knight
Posts: 144
Joined: Sun Jun 12, 2005 7:46 pm

Postby devonm042690 » Sun Sep 11, 2005 3:45 pm

I have a question out of pure curiousity. Will the battle animation include the characters & monsters actually making contact with the enemies like in Lufia 4, or will it be the characters just hitting the air while the enemies take damage? I hope it's the Lufia 4 thing, since the original official Lufia battle system didn't make any sense with the monsters taking damage without being hit.

User avatar
PsiCop
Sinistral Slayer
Posts: 528
Joined: Mon May 02, 2005 2:20 am
Location: Houston, TX
Contact:

Postby PsiCop » Tue Sep 13, 2005 3:24 pm

To the best of my knowledge, we were making it simliar to the older Lufia games.
Dekar rules!

User avatar
Spiritual Me
Hero of the Lufians
Posts: 363
Joined: Wed May 03, 2006 4:13 pm
Location: Right around the corner O.O ... NO RLY!
Contact:

ueaeauehaueah?

Postby Spiritual Me » Wed May 03, 2006 7:53 pm

DEKAR > ALL ! XD

oh ya... holy shizzle, i just had 650 hp on him on the real lufia.. o.O
I used to be intelligent, education ruined me.

User avatar
KeiKusanagi
Hero of the Lufians
Posts: 216
Joined: Thu Jun 23, 2005 1:19 am
Contact:

Postby KeiKusanagi » Fri May 05, 2006 2:54 am

http://lufia.rpgplanet.gamespy.com/foru ... ?t=1384264

(Since Adam is lazy and on vacation)

The game will never come out, ever.
Image


Return to “Resurrection: Multiplayer Lufia Game”

Who is online

Users browsing this forum: No registered users and 1 guest