Bug Report

Discuss the upcoming fan game by Dekar The Great, Zifanite, and PsiCop.

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Dekar The Great
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Bug Report

Postby Dekar The Great » Tue Aug 24, 2010 10:59 pm

Ok, I now have RPG Maker 2003 on this computer and I've already begun to make some fixes/edits to the game.

Please list anything that needs to be changed in this thread. Suggestions are also welcomed.
Lufia V: For the Savior Demo 2.2 and Welcome to Ostiaka Out Now!

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Postby Dekar The Great » Wed Aug 25, 2010 12:22 am

I am currently adding in the "monsters only move when you move" coding to the game =), hopefully this will add to the Lufia feeling.
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Postby Dekar The Great » Wed Aug 25, 2010 1:29 am

Ok so far...

-The door guard will only unlock the door ONCE... (*ahem* SinReVi) =P

-You can now longer run on the church or water

-"Selen" spelling error changed to "Selan"

-Pillars in Red Hat's Trials and in Jareana Tower are no longer able to be climbed.

-All enemies in the game now only move when you move (besides bosses of course)

-The sign indicating that the CoD dungeon is simply a tribute is now outside the hidden area by the first door.

-Cam's menu sprite, Teika's teen sprite and Red Hat's sprite have been changed.

-A few new Lufia sounds have been implemented!
-Door Opening
-Pillar Pushing
-Lifting and Dropping

(Switch Sound, Button Pressing--> If someone can find these for me that would be GREAT!)

-The shop in Taisume Hideout now plays the "Shop" song.

I'm pretty sure thats all I've modified so far...

Anyways, I'm going to begin work on the Ralke Castle Dungeon.

With... *drumroll*....

Puzzles including picking things up and putting them places!!!
*crickets*
Well... I thought it was exciting...

Also.... I believe I may have a way to get the whole out of battle sword thing going. Yay for cutting plants!!!... YAY!!
Lufia V: For the Savior Demo 2.2 and Welcome to Ostiaka Out Now!

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Postby SinReVi » Wed Aug 25, 2010 10:58 am

Dekar The Great wrote:-A few new Lufia sounds have been implemented!
-Door Opening
-Pillar Pushing
-Lifting and Dropping

(Switch Sound, Button Pressing--> If someone can find these for me that would be GREAT!)


Found the switch sound on my computer as well as some other sound effects.
edit: http://www.mediafire.com/?m9ycq5qyw2iwdi8
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Lufia - Curse of the Sinistrals
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Postby DarkMaster2101 » Wed Aug 25, 2010 4:19 pm

Dekar The Great wrote:I am currently adding in the "monsters only move when you move" coding to the game =), hopefully this will add to the Lufia feeling.


After playing the demo, I don't think that's needed anymore. Then again that's my personal oppinion.

The game still needs skill items. I have a list in mind if you want to know it.

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Postby Dekar The Great » Wed Aug 25, 2010 9:48 pm

Skill items are being added... and for all you Jelly, Newt and Mushroom fans out there...

I am adding yet ANOTHER dungeon, besides the one found underneath Ralke.

Formerly, the towns of Taisume and Jarea were connected via a bridge, however, a dungeon will now lie between them and feature the more basic enemies of the game, this of course means changing the skeletons, the guard bosses, Redhat, and all that stuff to match an appropriate level for when you exit this new dungeon.

Anyways, look forward to Gaira Cave...

Also... for all that didn't enjoy the demo....

Consider that simply a demo for the demo, my original plan was to have the demo go until Escasia (the first port town) where the heroes would be shown sailing to the next continent.

Anyhow... a revised demo will be coming soon, and I hope with all of the new implemented features that Lufia V will catch the attention of those who at first found it to be lacking in quality.
Lufia V: For the Savior Demo 2.2 and Welcome to Ostiaka Out Now!

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Postby DarkMaster2101 » Wed Aug 25, 2010 10:50 pm

Say, what kind of skill items are you going to add?

One of the items I am going to make after I complete the lift event (unless you have that working already) is a little something that will help add variety to the puzzles.

Do you think you can e-mail or PM me the progress so far? I'll see if I can get ahold of Zifanite again.

I just have a funny feeling that whatever I'm working on right now has already been done.

As for the step-by-step, if you have it working then good job. It might change the demo for the better (seeing how Lufia puzzles in real time might not work without an ABS, I'm reconsidering my opinion).

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Postby Dekar The Great » Thu Aug 26, 2010 2:24 am

I'm adding sword and lifting right now. Arrows sounds like it would be a bit more difficult... I may add bombs at some time, probably not for the demo.
Lufia V: For the Savior Demo 2.2 and Welcome to Ostiaka Out Now!

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Postby Dekar The Great » Fri Aug 27, 2010 1:28 am

Ok.... I have a rather large issue... can someone please send me the charset from the demo entitled... "Lufia V For the Savior Main".

While working on getting swords implemented I deleted this file, the only other copy I have is on my computer back home. Either post it here, or send it to zabekis_tranquilphists@yahoo.com.

Thanks!
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Postby DarkMaster2101 » Fri Aug 27, 2010 1:51 am

I sent the e-mail with the file.

Did you also get the e-mail with my MIDI edits, strong man?
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Postby Dekar The Great » Fri Aug 27, 2010 1:52 am

Well... yet another issue... I now have Cameron able to be able to swing a sword while out of combat... but my issue now is... from what I see there is no way to make an event go off by pressing any other buttons except the "action" buttons (Enter, space, etc). I have the sword set to swing when you press shift.

This means, that the sword will swing... but I don't know how to make bushes actually be cut, since I can't just have it be cut when you press shift next to it.

I'm still looking into it, but I'm not sure if its possible...
Lufia V: For the Savior Demo 2.2 and Welcome to Ostiaka Out Now!

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Postby Dekar The Great » Fri Aug 27, 2010 2:02 am

Ok, I've found a solution, the Lufia fanbase may not like it, but it saves me A LOT of crazy coding, and honestly, its a sacrifice that will allow me to make better puzzles, otherwise... Simple bush cutting puzzles could be the product of multiple hours of work each..

Anyways!... My "quick fix" is fairly simple.

When cutting bushes, you must be pressing the arrow key in the direction of the bush, and also press shift.

If anyone can find a better fix, please inform me.
Lufia V: For the Savior Demo 2.2 and Welcome to Ostiaka Out Now!

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Postby DarkMaster2101 » Fri Aug 27, 2010 2:04 am

Have you tried to uncheck all the options in the Key Event Processing command? Or maybe have you set up a paralell process via common event to where at the end of the cycle before it resets all variables to 0?
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Postby Dekar The Great » Fri Aug 27, 2010 5:04 pm

Yay, more issues!

Its been a long time since I made or edited or recolored etc. any sprites for the game, I am currently trying to add a new sprite to a sprite sheet... but every time I save, all the other sprites get all screwed up...

I remember having this problem long ago, but I forgot how to fix it.

The exact thing I'm trying to do is put Cameron's head sprite on Maxim's swing sword sprite (well, actually its just a sprite of him ducking... hard to explain) anyways, I'm trying to put that sprite (and the others of him being different directions) on the Lufia V Main character sheet or whatever I named it.

Edit:

This is also happening on the Dungeon chipset, I'm trying to change the bushes from being in the lowest tier, the the middle one (where most objects go), every time I try and change anything with the chipset, I save it, and then it distorts the colors of everything. If I save it as different file types to stop the distortion, then RPG maker says wrong format...
Lufia V: For the Savior Demo 2.2 and Welcome to Ostiaka Out Now!

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Postby DarkMaster2101 » Fri Aug 27, 2010 10:51 pm

Hmm, before editing the originals, maybe you should save a copy in a different folder before replacing. It's a on brainer I know, but it helps me when I'm editing files. As for the sword-swing glitch: think you can PM me the code or algorithm you made it with? I'll see where the logic is.
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