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NeoGades Soldier

Posts: 55 Location: Kansas Gold: 638 Items Battle Status: Fighting tormas!
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Posted: Mon May 09, 2005 7:06 pm Post subject: Battle Engine updates |
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(RedDekar was designed by SinReVi)
Since we actually have a great artist now, I thought I'd take the time to give my current battle system a makeover. It's currently in progress and needs your feedback for improvement. |
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DualBladeAlstadtMilitary Head Moderator

Posts: 1311 Location: Vancouver Gold: 3300 Items Battle Status: Fight this user!
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Posted: Mon May 09, 2005 8:18 pm Post subject: |
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Well it's looking good for now. Not sure if you're planning on implementing a magic system or not. (Since I don't see any MP value, it could be because Dekar is a physical-only character ) _________________
Reality sucks. The end boss is hard.
Melphis beats Erim/Iris anyday! |
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NeoGades Soldier

Posts: 55 Location: Kansas Gold: 638 Items Battle Status: Fighting tormas!
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Posted: Mon May 09, 2005 8:30 pm Post subject: |
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Still in progress
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NeoGades Soldier

Posts: 55 Location: Kansas Gold: 638 Items Battle Status: Fighting tormas!
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Posted: Mon May 09, 2005 8:32 pm Post subject: |
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I haven't got around to displaying all the new battle graphics with directdraw yet, that is why you don't see as many features as before.
The sizes in graphics required a lot of reprogramming.
Did you like the status window from the first or second screenshot better? |
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maxim6221 Hero of the Lufians

Posts: 465 Location: georgia Gold: 33119 Items Battle Status: Fight this user!
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Posted: Mon May 09, 2005 9:17 pm Post subject: |
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| i like the second 1 |
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PsiCop Sinistral Slayer

Posts: 530 Location: Houston, TX Gold: 25200 Items Battle Status: Fight this user!
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Posted: Mon May 09, 2005 10:11 pm Post subject: |
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The status window, I'd say make it semi-transparent or have the color and transparency level be customizable. Everyone likes customization.
As for the battle animations, I think you're making excellent progress. My advice would be to find a way to eccentuate the lower sprites. What I mean is, make them easier to see. You could do that with a thicker black outline, or shadows. I just think it needs to be a little easier on the eye. _________________ Dekar rules! |
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SinReVi High God of the Lufians

Posts: 3926 Location: the Netherlands Gold: 377105 Items Battle Status: Fighting LufiaDude!
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Posted: Tue May 10, 2005 1:48 pm Post subject: |
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Semi transparent would be a good option indeed. _________________
Lufia - Curse of the Sinistrals
~ October 2010 |
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devonm042690 Knight
Posts: 146
Gold: 11848 Items Battle Status: Fighting Midian!
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Posted: Sun Sep 11, 2005 3:45 pm Post subject: |
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| I have a question out of pure curiousity. Will the battle animation include the characters & monsters actually making contact with the enemies like in Lufia 4, or will it be the characters just hitting the air while the enemies take damage? I hope it's the Lufia 4 thing, since the original official Lufia battle system didn't make any sense with the monsters taking damage without being hit. |
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PsiCop Sinistral Slayer

Posts: 530 Location: Houston, TX Gold: 25200 Items Battle Status: Fight this user!
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Posted: Tue Sep 13, 2005 3:24 pm Post subject: |
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To the best of my knowledge, we were making it simliar to the older Lufia games. _________________ Dekar rules! |
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Spiritual Me Hero of the Lufians

Posts: 369 Location: Right around the corner O.O ... NO RLY! Gold: 5338 Items Battle Status: Fighting The.Lost.Hero!
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Posted: Wed May 03, 2006 7:53 pm Post subject: ueaeauehaueah? |
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DEKAR > ALL ! XD
oh ya... holy shizzle, i just had 650 hp on him on the real lufia.. o.O _________________ I used to be intelligent, education ruined me. |
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KeiKusanagi Hero of the Lufians

Posts: 227
Gold: 12450 Items Battle Status: Fight this user!
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