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Battle Engine updates

 
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NeoGades
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PostPosted: Mon May 09, 2005 7:06 pm    Post subject: Battle Engine updates Reply with quote



(RedDekar was designed by SinReVi)

Since we actually have a great artist now, I thought I'd take the time to give my current battle system a makeover. It's currently in progress and needs your feedback for improvement.
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DualBladeAlstadtMilitary
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PostPosted: Mon May 09, 2005 8:18 pm    Post subject: Reply with quote

Well it's looking good for now. Not sure if you're planning on implementing a magic system or not. (Since I don't see any MP value, it could be because Dekar is a physical-only character Razz)
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NeoGades
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PostPosted: Mon May 09, 2005 8:30 pm    Post subject: Reply with quote

Still in progress

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NeoGades
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PostPosted: Mon May 09, 2005 8:32 pm    Post subject: Reply with quote

I haven't got around to displaying all the new battle graphics with directdraw yet, that is why you don't see as many features as before.

The sizes in graphics required a lot of reprogramming.

Did you like the status window from the first or second screenshot better?
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maxim6221
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PostPosted: Mon May 09, 2005 9:17 pm    Post subject: Reply with quote

i like the second 1
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PsiCop
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PostPosted: Mon May 09, 2005 10:11 pm    Post subject: Reply with quote

The status window, I'd say make it semi-transparent or have the color and transparency level be customizable. Everyone likes customization.

As for the battle animations, I think you're making excellent progress. My advice would be to find a way to eccentuate the lower sprites. What I mean is, make them easier to see. You could do that with a thicker black outline, or shadows. I just think it needs to be a little easier on the eye.
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SinReVi
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PostPosted: Tue May 10, 2005 1:48 pm    Post subject: Reply with quote

Semi transparent would be a good option indeed.
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devonm042690
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PostPosted: Sun Sep 11, 2005 3:45 pm    Post subject: Reply with quote

I have a question out of pure curiousity. Will the battle animation include the characters & monsters actually making contact with the enemies like in Lufia 4, or will it be the characters just hitting the air while the enemies take damage? I hope it's the Lufia 4 thing, since the original official Lufia battle system didn't make any sense with the monsters taking damage without being hit.
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PostPosted: Tue Sep 13, 2005 3:24 pm    Post subject: Reply with quote

To the best of my knowledge, we were making it simliar to the older Lufia games.
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Spiritual Me
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PostPosted: Wed May 03, 2006 7:53 pm    Post subject: ueaeauehaueah? Reply with quote

DEKAR > ALL ! XD

oh ya... holy shizzle, i just had 650 hp on him on the real lufia.. o.O
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KeiKusanagi
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PostPosted: Fri May 05, 2006 2:54 am    Post subject: Reply with quote

http://lufia.rpgplanet.gamespy.com/forum/viewtopic.php?t=1384264

(Since Adam is lazy and on vacation)

The game will never come out, ever.
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