CIMA: The Enemy Forum?

Discuss Neverland's CIMA: The Enemy here.

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Chris
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CIMA: The Enemy Forum?

Postby Chris » Tue Aug 09, 2005 8:05 pm

Just wondering if you would like a forum for CIMA? I don't own it unfortunately, but I know a few of you do (and it would be cool to support another Neverland game).

What do you think? :)

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SinReVi
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Postby SinReVi » Tue Aug 09, 2005 8:15 pm

Fine with me, of course! :D
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DualBladeAlstadtMilitary
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Postby DualBladeAlstadtMilitary » Tue Aug 09, 2005 9:11 pm

I say yes since it's a neverland game, but no because it's so rare and not many people have, or even know about it. Then again, I guess that's an even better reason.

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maxim6221
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Postby maxim6221 » Tue Aug 09, 2005 9:42 pm

i say yes. cause its a fun game (except i hate moving the people)
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SinReVi
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Postby SinReVi » Tue Aug 09, 2005 9:55 pm

maxim6221 wrote: (except i hate moving the people)

You should put the slow people in slot1, every team should have one fighter (Vanrose, Shelley, Doug, Jean/Rick).
For example:
(team1)
1.Doug (is strong and a fighter, but also slow)
2.Emmy (can't attack and has not much HP, and because Doug walks so slow he can protect Emmy if CIMA come close and you're walking somewhere else)
3. Eberle (can't attack)
4. Halley (has not very much HP but can attack, walks faster than Eberle so he can protect Eberle when something happens)

And you can use "All Dash" to let everyone walk much faster.
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Lufia - Curse of the Sinistrals

~ OUT NOW! 2010

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SinReVi
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Postby SinReVi » Fri Aug 12, 2005 11:23 am

Wednesday, August 10, 2005

CIMA: The Enemy Forum - 4 Comments
01:48 PST | Posted by Chris

I've just created a forum for the GBA game, CIMA: The Enemy. The game is quite rare, but it has connections to Lufia! First of all, it was developed by Neverland. Secondly, the soundtrack was created by the same composers that worked on Lufia (as revealed by this forum thread). So if you're a CIMA fan, go chat it up!


Ehm... sorry to doublepost but not only the sound composers are the same. The bold people are people who have worked on a Lufia game before.

U.S. Executive Producer
Hiro Maekawa (Executive producer for Lufia TLR)

Main Programmer (field)
Naoki Taguchi (Camp programmer for Lufia TLR)

Main programmer (battle)
Yuuki Tamura (battleprogrammer for Lufia TLR)

CIMA Design and Art director
WTNB (designed character artwork and backgrounds for Lufia TLR)

Boss CIMA Programmer
Tsuyoshi Kaneko
Motoshi Abe

Boss CIMA Planner
Hiroaki Saito

BG Designer
Keiji Takahashi
Masaki Kurosawa

Object Designer
D_nj
Yoshimasa Ikeda

Character Designer
Kaori Nishioka

Music Composer
Tomoko Morita (music composer for Lufia TLR)
Yasunori Shiono (music composer for Lufia I, II and TLR, does also sound)

SE and Music Composer
Yukio Nakajima (soundassistent for Lufia II, music composer for Lufia TLR, there was also a Y. Nakajima in the Japanese credits of Lufia I)

Basemap Editor
Toyoki Itoi

PV Editor
Bear Kasyakuma

Special Thanks
Makoto Takada (management in Lufia I, is in special thanks section of Lufia TLR, Program director for Lufia II)
Naoyuki Ukeda (is in special thanks section of Lufia TLR, Main programmer of Lufia I, XLION engineer for Lufia II, Trick Constructor for Lufia II,
RALLIART (Lufia TLR's main programmer)
Erika Kame (did official artwork for Lufia TLR)

U.S. Product Manager
Graham Markay (Lufia TLR's product manager)

Localization Manager
Sachiko Yamauchi (Lufia TLR's localizator)

Scenario and Directed by
Masahide Miyata (Director and Scenario Composer of Lufia I, Lufia II and Lufia TLR)
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Lufia - Curse of the Sinistrals

~ OUT NOW! 2010


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