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| Turn-based or Time-based Combat? |
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| Total Votes : 27 |
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KeiKusanagi Hero of the Lufians

Posts: 227
Gold: 12450 Items Battle Status: Fight this user!
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Posted: Thu Jun 23, 2005 6:54 pm Post subject: |
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| I think time would work better for an MMORPG. |
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tormas Red Jelly

Posts: 11 Location: netherlands Gold: 135 Items Battle Status: Fighting NeoGades!
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Posted: Thu Jul 21, 2005 4:10 pm Post subject: Re: Turn-based or Time-based Combat? |
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| NeoGades wrote: | | Do you like combat with a time limit before each attack, or where each player takes their turn in order? | i think time based is good too but your ganna need a good time like 20 seconds cause some players are just slow  _________________ j.C |
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Starhawk Villager
Posts: 25 Location: Somewhere in his imagination wishing he was a flying fox... Gold: 0 Items Battle Status: Fight this user!
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Posted: Wed Aug 10, 2005 7:17 pm Post subject: |
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I agree that time based is best for an MMORPG, though I'm not sure if my opinion matters at this point, looking at the time of the last post. Oh well, I guess that isn't important. _________________ Am I really here or am I just a figment of your imagination? If you ever figure this out let me know... I'd be interested to find out. |
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PsiCop Sinistral Slayer

Posts: 530 Location: Houston, TX Gold: 25200 Items Battle Status: Fight this user!
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Posted: Fri Aug 12, 2005 2:18 am Post subject: |
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It's always good to hear more feedback. _________________ Dekar rules! |
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Anthony Hero of the Lufians

Posts: 435 Location: Netherlands Gold: 300 Items Battle Status: Fight this user!
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Posted: Tue Aug 16, 2005 9:45 am Post subject: |
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The current system I have active now is turn-base but if the player doesn't choose a move within 15 seconds, he forfiets his turn. It is still a pain waiting those 15 seconds though.
Baten Kaitos has a smart system for this. It's turn based, with a maximum time limit,like you suggested. Just don't make the 15 seconds fixed, but let it vary depending on the level or class the character is. The higher the level, the lower the time limit is, making it harder to get the attacks right... _________________ http://ti83magic.wordpress.com/
Any help, comments, suggestion or any other form of feedback is heavily appreciated  |
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Krazy_Kakadu Red Jelly
Posts: 3 Location: Germany-Hannover Gold: 4 Items Battle Status: Fighting skorch!
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Posted: Sat Aug 27, 2005 11:29 am Post subject: |
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I´ve choosen the time-based turn, because its better for an online-game and the idea that its dependend on speed of the character and the weight of the armor and weapon is good (like in Lufia & the Fortress of Doom). _________________ And so in the end of the world the Krazy_Kakadu_of_Chaos_and_Destruction
should rule the world and his worthless people. |
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TheFoamyFoomy Red Jelly

Posts: 5
Gold: 0 Items Battle Status: Fight this user!
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Posted: Mon Jul 17, 2006 12:19 am Post subject: |
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time may be better for online but turn with a timer for passing if no responce in good _________________ It's not the great who are strong, its the strong who are great! - Albel Nox (starocean till the end of time) |
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maxim6221 Hero of the Lufians

Posts: 465 Location: georgia Gold: 33119 Items Battle Status: Fight this user!
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Posted: Mon Jul 17, 2006 4:00 am Post subject: |
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READ THE RULES! _________________
Hey Big Sexy! >_< |
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DualBladeAlstadtMilitary Head Moderator

Posts: 1311 Location: Vancouver Gold: 3300 Items Battle Status: Fight this user!
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Posted: Tue Jul 18, 2006 4:53 pm Post subject: |
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This game is CANCELLED _________________
Reality sucks. The end boss is hard.
Melphis beats Erim/Iris anyday! |
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Chaos Villager

Posts: 41 Location: Australia Gold: 656 Items Battle Status: Fight this user!
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Posted: Wed Jul 19, 2006 6:21 am Post subject: |
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why doesn't someone just lock this forum? _________________ ...
What should i put in my sig???
I'm bored. |
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