Lufia - Iduras Revenge (Full Game!)

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SinReVi
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Postby SinReVi » Fri Apr 13, 2007 7:43 pm

Thar are lots of monsters. Do they still keep moving or do they only move when you do?
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Lufia - Curse of the Sinistrals
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Marston_X
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Postby Marston_X » Sat Apr 14, 2007 8:19 am

Nope, they are still moving even if the hero doesn't move. And this is the big bad monster room. However, not every dungeon has something like this.

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Chronic
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Postby Chronic » Tue Apr 17, 2007 4:28 am

May I suggest this tutorial: http://www.gamingw.net/tutorials/902, it tells you how to make the enemies move when you do.

Oh, and by the way, the download doesn't work.
SLAYER FTW! *headbangs*

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Marston_X
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Postby Marston_X » Tue Apr 17, 2007 11:43 am

I know how to do it, that the enemys only move if you move. But I've forgotten to add it in the beginning ^^" And now the game is almost finished. I may change it later, but not now.

Well, the download:

Lufia - Iduras Revenge

Oh and Cold Omen from the gamingworld forum is helping me to translate this game into english =O

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SinReVi
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Postby SinReVi » Thu Apr 19, 2007 6:18 pm

When do you think the game will be finished?
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Lufia - Curse of the Sinistrals

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Marston_X
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Postby Marston_X » Fri Apr 20, 2007 5:19 pm

Hm, well...

Now. ^^

However, it's only 1 optional dungeon. The only thing mising is a beta test. Then the translation can begin. Confused on gamingworld wants to start one, so I think Cold Omen musn't do it ^^"

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Marston_X
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Postby Marston_X » Sat Apr 21, 2007 9:50 pm

Sorry for double posting, but I want to ask you something:

May I ask:

Would you play the game again in a "New Game +" mode? The things I would change (I have allready started):

- More/new rooms in the dungeons
- Some treasure chests get other items and you find them at another place
- Every dungeon will get an optional miniboss. Each boss can drop a really nice item, in the room would also be a treasure chest with an item you buy in the next town.
- Add/change some dialogues
- Maybe new enemys or a whole new optional dungeon (well... I've just finished the first 3/15 dungeon and the cave where you learn things about the game...)


If I'll add these things - would this be a reason to play it again in this mode?

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SinReVi
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Postby SinReVi » Sun Apr 22, 2007 8:45 pm

Sure, why not?
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Zifanite
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Postby Zifanite » Wed May 16, 2007 11:03 am

Sorry to resurrect an old topic, and i'm not even sure if you still check this thread, but I was wondering about when/if this game will be translated and how long it'll take? any ideas? will it be posted here if it happens?

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Marston_X
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Postby Marston_X » Fri May 25, 2007 10:43 pm

Someone on www.gamingw.net wanted to start a translation. However, the beta isn't finished yet, no on of the tester has beaten the game yet (well, one ist in front of the last boss, but he says that the boss is to strong...)

And then I have to fix bugs before I can release the game =<

Zifanite
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Postby Zifanite » Sat May 26, 2007 11:07 pm

Well, it looks good so far, but i'm not going to play it. I can't play a game like that which i can't understand. I got through some of it, and it looks great, but i need to be able to understand it, so if it does get translated, i'd love to play it. I don't suppose you could post here or email me when it comes out.

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Marston_X
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Postby Marston_X » Sun May 27, 2007 9:45 am

When the betatest is finshed I will release the full version of the game. Then - I hope that - the translation can start.

Zifanite
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Postby Zifanite » Sun May 27, 2007 11:28 am

Congratulations are in order. Break out the champagne! Marston_X deserves it!

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SinReVi
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Postby SinReVi » Sun May 27, 2007 5:12 pm

I guess this means there finally is going to be a Lufia fangame that isn't cancelled or something like that.
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Lufia - Curse of the Sinistrals

~ OUT NOW! 2010

Zifanite
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Postby Zifanite » Sun May 27, 2007 10:51 pm

SinReVi wrote:I guess this means there finally is going to be a Lufia fangame that isn't cancelled or something like that.


It will make a nice change.


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