CIMA 2

Discuss Neverland's CIMA: The Enemy here.

Moderator: Moderator Team

User avatar
DarkMaster2101
Arek's Apprentice
Posts: 1703
Joined: Wed Jun 04, 2008 2:14 am
Location: Wavespace (where the sinistrals were born)
Contact:

CIMA 2

Postby DarkMaster2101 » Sat Aug 02, 2008 9:13 pm

Is it possible? Fix the bugs in the first game and improve the graphics, maybe DS, maybe ps3?
---DarkMaster2101

"Nonsense was beginning!"

User avatar
SinReVi
High God of the Lufians
Posts: 4638
Joined: Fri Jan 02, 2004 9:57 pm
Location: the Netherlands
Contact:

Postby SinReVi » Thu Aug 14, 2008 7:12 pm

I think DS would be a good choice because of the touchscreen.
Image
Lufia - Curse of the Sinistrals
~ OUT NOW! 2010

User avatar
DarkMaster2101
Arek's Apprentice
Posts: 1703
Joined: Wed Jun 04, 2008 2:14 am
Location: Wavespace (where the sinistrals were born)
Contact:

Postby DarkMaster2101 » Sat Sep 13, 2008 6:53 am

The game is part RTS. I would agree with fixing the party movement with the stylus. Also one thing that bugged me was the fact that during boss fights, he would run off screen and ram/blast you across the room! Unfair!

Improve the action. Sure it's about protecting your party. However have anyone heard of combo attacks or special moves? They deal extra damage.

Biggest addition: MULTI-PLAYER. Have four friends online or offline help you out. Four parties with 5 characters each (1 Player, 4 NPC's or 5 NPC's) would be much more fun with friends. Wouldn't you say?

Higher resolution means better sprites. It could be a 2.5D game with 2D sprites and 3D environments. More interactivity with different terrain would be nice. Example, some characters can climb, some can balance in high places.

Two Screens = Better HUD. It's that simple...

Anything else you would like to add to improvements?
---DarkMaster2101

"Nonsense was beginning!"

User avatar
teefa85
Hero of the Lufians
Posts: 307
Joined: Thu Oct 09, 2008 4:15 pm
Location: in my own little world
Contact:

Postby teefa85 » Thu Oct 09, 2008 4:41 pm

I definately agree with making it for the DS. Stylus movement would definately help moving the pioneers around those tight corners (I can think of at least a few times when I let my guys move, ran ahead to cover a CIMA nest and then realized about a minute later that someone got stuck on something).

Maybe the option to choose someone you want to use in combat during the dungeon portions (though you'd probably still have to use Ark/whoever-the-main-character-is-if-it-focuses-on-someone-else in boss fights). Trust could still only go up if you were playing as the main character, but in some instances it could be incorporated into puzzles where you have to use someone else (i.e. a gunner to hit a faraway switch/enemy).

User avatar
DarkMaster2101
Arek's Apprentice
Posts: 1703
Joined: Wed Jun 04, 2008 2:14 am
Location: Wavespace (where the sinistrals were born)
Contact:

Postby DarkMaster2101 » Thu Oct 09, 2008 7:40 pm

Instead of one main character? Why not have four? Each main character could be a leader of a party of five characters and you can switch in between these four.

CIMA barely scratched the possibilities of it's concept. Expand it, have friends play with you, and most importantly ultimatize the game's potential.
---DarkMaster2101

"Nonsense was beginning!"

User avatar
teefa85
Hero of the Lufians
Posts: 307
Joined: Thu Oct 09, 2008 4:15 pm
Location: in my own little world
Contact:

Postby teefa85 » Thu Oct 09, 2008 10:04 pm

As long as you can play co-op or on your own then I'm fine. I wouldn't be able to find three other people to play with me. My boyfriend, maybe, but nobody else I know can actually hold a handheld and pay attention to the screen (my mother was shocked she was able to even use the DS when she demoed one at Nintendo World when my boyfriend and I were watching the Pokemon Stadium matches)

User avatar
DarkMaster2101
Arek's Apprentice
Posts: 1703
Joined: Wed Jun 04, 2008 2:14 am
Location: Wavespace (where the sinistrals were born)
Contact:

Postby DarkMaster2101 » Tue Dec 09, 2008 1:33 pm

I know that each character has their own unique skill in something, but you can activate them at will using something like Personal Ponts (pp). Drawback, the entire party shares the same source.

Also, have four parties composed up of five units, a coordinator (or Gate Guardian PC) and four specialists (NPC's) each.

Specialists are unique at whatever they do, but are split up into five general categories: Fighter, Medic, Navigator, Scavenger, and Supporter.

Fighter: Specialists who can fight like a swordsman or a gunslinger. Fighters usually synthesize weapons, armour, and ammo

Medic: Specialist trained to heal wounds, cure diseases, and revive KOed allies. Made up of nurses, doctors, pharmacists, and more. Synthesizes healing items like Potion Alpha and Remedy.

Navigators: Specialists who are trained to get around and explore unknown areas. Some can even track down enemies. Made up of map makers, explorers, rangers, and more. Synthesizes survival items like ropes and compasses.

Scavengers: Specialists trained to find and identify items used for synthesizing. Treasure Hunters find hidden treasure, archeologists find fossils and artifacts, herbalists find herbs, and others. Synthesizes raw materials into refined materials.

Supporters: Aren't anyone listed in the general categories. Supporters are unique in their skill to aid the party in many ways. Like a diva who sings to raise morale, a chef who prepares dinner, or a fortune teller who brings forth good fortune, and more. Synthesizes unique items and accessories.

I know it sounds complicated, but still wouldn't mind an increase in variety.
---DarkMaster2101

"Nonsense was beginning!"

nwilliams
Red Jelly
Posts: 3
Joined: Tue Jun 15, 2010 8:48 am

Postby nwilliams » Tue Jun 15, 2010 11:12 am

There are the latest game in the CIMA and its popularity has been increase with the many fans. The enemy on the game is the best in the ranking. It is a combination of the fighters, supporters and the navigators which make more excitement to play.

User avatar
DarkMaster2101
Arek's Apprentice
Posts: 1703
Joined: Wed Jun 04, 2008 2:14 am
Location: Wavespace (where the sinistrals were born)
Contact:

Postby DarkMaster2101 » Wed Jun 16, 2010 6:24 am

Thank you bot, for bumping up a dead topic that has absolutely nothing to do with CIMA in the first place.

Also, there is only one CIMA game you dumb sexual intercourse!
---DarkMaster2101

"Nonsense was beginning!"

User avatar
DarkMaster2101
Arek's Apprentice
Posts: 1703
Joined: Wed Jun 04, 2008 2:14 am
Location: Wavespace (where the sinistrals were born)
Contact:

Re: CIMA 2

Postby DarkMaster2101 » Sat Jul 30, 2011 3:14 am

Bumping the CIMA 2 topic again.

So now that we see what the Wii U is. Would you believe the next CIMA would benefit more from the Wii U's tablet controller, or do you still want to see CIMA 2 on the DS/3DS?

Oh, and I think CIMA 2 would be categorized as RTS Survival as opposed to just an RTS. Unlike the original where you have to protect everyone, some may have to be left behind.

Yeah, characters have 1 life. If they die they become unconcious. If you don't rescue your unconsious characters before entering a new zone then they'll be left behind and disappear forever.
---DarkMaster2101

"Nonsense was beginning!"


Return to “CIMA: The Enemy”

Who is online

Users browsing this forum: No registered users and 0 guests