Should Lufia continue with Curse of the Sinistrals approach?

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DarkMaster2101
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Should Lufia continue with Curse of the Sinistrals approach?

Postby DarkMaster2101 » Wed Dec 22, 2010 6:41 am

Yeah, I have my beef with Lufia II. I don't deny that the game play is classic either. Lufia Curse of the Sinistrals brought big changes to the franchise. Not only was Lufia brought into the third dimension, Lufia was also brought into a new genre.

The trailers for Estpolis: The Lands Cursed by the Gods wowed its audience world wide. Sure we were a little upset about the re-skin (I'm still angry that Neverland took my design, so to speak :P), but Maxim could have been blond. Course we had no idea how the game was going to be played until a few leaked magazine articles later.

Then the game came out. While playing Lufia CotS screams to me cheap and rushed. Considering the time between the first announcement and the Japanese release, it's a wonder that the game has as few bugs as it does. Even if the game still has technical problems, Natsume finally had the opportunity to not rush the translation of a Lufia Game. I loved the English VO's, but I wished there were more talking sequences.

But when it comes down to it, Lufia CotS is a linear Action/RPG. You run through a dungeon, kill some enemies, push a few blocks, and defeat a boss/big group of enemies. If the game kept with the old formula, we probably would have kept slow turn based combat, very long and tedious repetitive puzzles, and level grinding.

Though each approach has its pros and cons, overall I like this new approach for Lufia. It's a breath of fresh air in an already crowded RPG library for the DS. But should Neverland continue this approach with the next Lufia game, or should they revert back to the classic RPG formula?

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Postby SinReVi » Thu Dec 23, 2010 1:52 pm

I'd like to see Lufia I and TLR remade like it, or a completely new Lufia. Although I wonder what they would do with the 12 (13 if you count Eggdragon) playable characters from TLR...
Maybe release action rpg Lufia RC instead of a TLR remake...

I wouldn't complain about a new turnbased Lufia though =P
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Postby xellos667 » Thu Dec 23, 2010 2:04 pm

I was really REALLY affraid with Lufia turning a A-RPG. I thought it would destroy the series spirit. Granted I'm not finished with the game yet (I'm just after the marriage), for now, this DS game was a lot of fun. Everything is fast-paced, for a DS game it really looks awesome and I didnt have one dull moment yet. It's just pure fun, and it follows pretty well the Lufia II spirit with tons of puzzle. Of course I missed some of the thing of Lufia II (more exploration, caspule monsters), but I still like this game a lot, and would not mind to see another title taking this approach. This is one of the VERY RARE case of turning a standard RPG to an action RPG where I can see that it's MISSION SUCEEDED!

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Postby UltimaHedgie » Mon Dec 27, 2010 8:19 pm

I'd like to see a Lufia I remake in the style, but otherwise, if they do make a new Lufia game I want it to go back to turn-based RPG. In fact, I'd prefer a Lufia I remake in this style to STILL be a turn-based RPG.

That's really my main gripe. I did like the puzzles and everything, but I really want the game to be longer, with more exploration... and preferably back to being turn-based. I don't mind the 3D, but I don't care for action-based RPG's that much at all. This one wasn't that bad, I did enjoy it, but I'd much prefer it to go back to the series' roots as far as gameplay goes.

Now, the world is a different story. They could easily make a new Lufia game based a few hundred years after Lufia I/II that is far more futuristic, and can fit in with either the originals or the remake(s). That doesn't particularly matter so much, because they don't need to reference things like the alternate ending, or much about the world before Lufia II.

A "new" Lufia game with a more futuristic style could happen easily enough if its several hundred years in the future when technology has advanced. Either it could have advanced from the medieval times like in the originals, or from the steampunk world of the remake(s).

Either way, I'd love to see a Lufia I remake in this style... I have no clue how they would manage it with Lufia: The Legend Returns, though, and I doubt they would, considering that game's obscurity. If they did, though, they'd probably have to cut the cast of playable characters in half. Although, that wouldn't be too hard... Many of them are quite useless, anyway. (Well, technically, they could have seven playable characters, and instead of Milka joining as an addition she replaces Seena.)

The mostlikely situation would probably be:

Wain, Seena, Dei, Aima, Deckard, and probably either Melphis or Isaac... Ruby is a possibility, though, I suppose. Milka could potentially join as a replacement for Seena near the end of the game.

As far as a Lufia I remake is concerned... Potentially, they could add a couple characters, though I don't know who would work in that situation. Either that or they just stick with the original four, probably with Lufia rejoining before Doom Island instead of just before the final battle.

Oh yeah, that's a huge thing that bugged me about Lufia: Curse of the Sinistrals. Doom Island is completely straightforward. I really would've liked it to have had the same layout as in EVERY OTHER LUFIA GAME even if only for the nostalgia.
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Postby xellos667 » Tue Dec 28, 2010 12:25 pm

I'm in my 3rd (and surely final) playthrough of the game, and I can say now that I really love what they did with the overall game. It's not just a cheap A-RPG cash-in. It's really a well thought out re-imagining. Though I still love the original Lufia II more, this style deserves another title, be it a remake or a new title following the story of this re-imagining.

It may be short, but this is what gives the game a good replay value, and I prefer short game that stay intense non-stop like this game than a 50 hours RPG that drag with boring and pointless melodrama. But that's just me.

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Postby SinReVi » Tue Dec 28, 2010 2:43 pm

For Lufia I, maybe make Raile younger and let him join the party. (Because they made Lexis older and removed him from the party in Lufia DS)
Or make Lou older and let him join?
Artea? (but he is blind)
124+ year old Guy? (too old and he dies)
Milka? (maybe?)

Or instead of having one skill for each character (Maxim = Crossdash, Selan = Ice Blade, etc), equip skills on Hero, Lufia, Aguro and Jerin so you don't have to add more characters in the party. Oh and I'd like it if they finally gave Hero an official name!
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Postby xellos667 » Tue Dec 28, 2010 2:57 pm

One thing though, maybe make better use of the party system for battle(like for exemple Ys SEVEN, where I was switching between my party members all the time). Because I don't know about you, but during all the game, I only used Maxim except when it was mandatory to use another character, My Mystic Stones are only focused on him to have the highest stat possible, and the only time I use the Mystic Board of another character is when it connects to Maxim Mystic Board. While I like to have many characters through the game, I didnt saw any reason not to focus only on Maxim, and ignore everyone else.

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Postby SinReVi » Tue Dec 28, 2010 3:19 pm

For me it was the other way around =P In Ys Seven I kept switching back to Adol and in Lufia I switched characters =P
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Postby xellos667 » Tue Dec 28, 2010 3:27 pm

LOL to each his own way of playing I guess :) Only time I was playing "Adol only" in Ys SEVEN was when I got his ultimate weapon (which is a "Star" type, so it can hit everything). And that is only available at the end. In Lufia DS, switching character was more an handicap than something useful, since in the end, I would have weaker characters in front of rough spot (mainly boss), when if I focus on only 1 character, it would make everything easier.

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Re: Should Lufia continue with Curse of the Sinistrals appro

Postby SinReVi » Tue Dec 28, 2010 5:06 pm

On the other side, I haven't finished Ys Seven yet =P And I did multiple playthroughs of Lufia DS. In some playthroughs I used some characters more than others =P It's my 15th playthrough now. And 16th if you count a playthrough on my japanese cartridge. On my first playthrough I didn't use Maxim that much =P
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Re: Should Lufia continue with Curse of the Sinistrals appro

Postby xellos667 » Tue Dec 28, 2010 5:56 pm

15th time???? My god, I will never be able to reach your level of dedication for Lufia...though I can understand it, having done the same and much more for each episode of the classic saga of Phantasy Star. But 15 playthrough on the english release in such a short amount of time, that's really amazing...

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Re: Should Lufia continue with Curse of the Sinistrals appro

Postby SinReVi » Tue Dec 28, 2010 6:14 pm

Umm not since the english release =P It's my 15th playthrough if you count all playthroughs since the Japanese release (which was released end february 2010) =P
(I did 11 Japanese playthroughs, then the English version was released, and I did 3 English playthroughs so far)
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Re: Should Lufia continue with Curse of the Sinistrals appro

Postby xellos667 » Tue Dec 28, 2010 6:20 pm

Sorry, I got confused in the wording of your post. Though, no matter on which version you did it, it's still a big feat. My third playthrough will be my last for now. Then I'll be playing (replaying in most case) the previous games.

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Re: Should Lufia continue with Curse of the Sinistrals appro

Postby SinReVi » Tue Dec 28, 2010 6:34 pm

Usually I only finish a RPG once and then do the sidequests.
Some exceptions are Lufia and CIMA The Enemy, with Lufia II (36), Lufia DS (14), Lufia RoL , Lufia I and CIMA (7) and Lufia TLR (5).
and then 3 times Pokemon Red/Blue and then various other RPGs with 2 playthroughs.
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Re: Should Lufia continue with Curse of the Sinistrals appro

Postby xellos667 » Tue Dec 28, 2010 6:45 pm

It's even more amazing that you're keeping precise count of all that :lol: Indeed, nowaday, I don't have as much time as I would like to play everything I want, so if I play a RPG (which I rarely do now), it's one playthrough, and then stop playing. Lufia DS is the first one in a long while where I don't mind (and actually like) restarting. I guess that a New Game + in a RPG really make all the difference.

Which is something they should keep for potential future Lufia release. It's only my opinion, but if I had to chose a New Game + mode where you keep part of your previous game, or the Retry mode with 4X EXP and Gold like in the old games, I prefer the New Game + option


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