Should Lufia continue with Curse of the Sinistrals approach?

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UltimaHedgie
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Re:

Postby UltimaHedgie » Tue Dec 28, 2010 10:42 pm

SinReVi wrote:For Lufia I, maybe make Raile younger and let him join the party. (Because they made Lexis older and removed him from the party in Lufia DS)
Or make Lou older and let him join?
Artea? (but he is blind)
124+ year old Guy? (too old and he dies)
Milka? (maybe?)

Or instead of having one skill for each character (Maxim = Crossdash, Selan = Ice Blade, etc), equip skills on Hero, Lufia, Aguro and Jerin so you don't have to add more characters in the party. Oh and I'd like it if they finally gave Hero an official name!

Actually, my thoughts were on Raile and Milka, anyway... I just didn't really want to bring it up. Raile plays a major role, but Milka doesn't play much of one. They can easily increase her role if they want to, though, maybe making her appear as the last character much like her appearance in The Legend Returns and also Artea in Lufia II/CotS.

Raile, they don't really need to make him younger, even--he appears to be about middle-aged as is, and he's got a young son, Lou, so I don't see why they would need to make him younger; he'd fit fine as is.

If they do take the idea of using unique weapons per character, though, this would probably be the best setup:

Hero - Sword (obviously... and yeah, I do like the idea of giving him an "official" name)
Lufia - Whip (I think whip would fit her best... if not that then a staff/rod, but whip is probably best)
Aguro - Spear (As a knight a spear works well for him.)
Jerin - Rod (Assuming that Milka is added. Bow otherwise.)
Raile - Tools (If new characters are added. He's the "odd-one-out" as far as weapons go in this team, like Tia and her box/punching glove)
Milka - Bow (If new characters are added, Milka's a pretty good choice. She's a definite bow user.)

We don't really need a "jack-of-all-trades" character. I would personally prefer the characters to have a larger selection of weapons like in previous games, but this is, of course, assuming that it follows the same setup as CotS, where each character has a unique weapon type.
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Re: Should Lufia continue with Curse of the Sinistrals appro

Postby DarkMaster2101 » Tue Dec 28, 2010 11:16 pm

Ready for me to kill this topic again? Of course you're not!

Continuing the A-RPG approach: Having one character on screen is understandable on the DS due to limitations. When 3DS comes around add Multiplayer, online or off. Also, bring more tactics to having multiple characters on screen as opposed to switching one at a time. Imagining a remake of Lufia I, can the Hero pushing away enemies with his shield while Lufia blasts them with magic from the back.

Continuing the traditional JRPG approach: Use step-by-step system from Lufia II and bring it to the third dimension with much more variety. Also, make the battle system still turn based in commands, but real time in execution. Nothing kills level grinding like slow paced battles. I don't mind long battles, but I don't want to wait more than 2 seconds between each action (with the exception of Mario RPG's where the action is reflex). An interruption system to change tactics during turns would be nice.

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Re: Should Lufia continue with Curse of the Sinistrals appro

Postby xellos667 » Wed Dec 29, 2010 1:13 pm

About having multiplayer in the Lufia series, I TOTALLY DISAGREE. It would kill the series by putting some focus on something not really needed at ALL!!! I've already seen my beloved Phantasy Star series being killed by atrocity of multiplayer ARPG game (PSO, PSU and so on), I don't want to see it happen EVER for Lufia. What they did for Curse of the Sinistral was perfect, because it was a ARPG focused on single-player, story and that didnt required any kind of extreme grinding or loot search ever. So I hope they never fall into the trap of multiplayer, it can kills a good series

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Re: Should Lufia continue with Curse of the Sinistrals appro

Postby SinReVi » Wed Dec 29, 2010 4:42 pm

Lufia RoL has multiplayer functions (multi player Ancient Cave and Disc Monster Trading)
So even if the next Lufia has multiplayer, it isn't completely new.
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Re: Should Lufia continue with Curse of the Sinistrals appro

Postby xellos667 » Wed Dec 29, 2010 5:22 pm

Well, being the only Lufia that I have never played, obviously, I didnt knew about it...though it's also the only Lufia not made by the same company, so that may also be a reason why they tried that approach. It's still a very dangerous thing to do if you want to destroy your fanbase. And Lufia fanbase is already small enough as it is (and may be even smaller now, since not everyone have reacted well to this ARPG approach. Me, I don't mind, as long as they always keep the entire focus on single-player)

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Re: Should Lufia continue with Curse of the Sinistrals appro

Postby DarkMaster2101 » Wed Dec 29, 2010 10:04 pm

xellos667 wrote:I've already seen my beloved Phantasy Star series being killed by atrocity of multiplayer ARPG game (PSO, PSU and so on)...


Sorry to hear that, I had fun with PSO Ep 1&2 Plus (even if it is offline only now). Though PSU kind of sucks though from what I heard mostly because the core mechanic wasn't satisfying

xellos667 wrote:Well, being the only Lufia that I have never played, obviously, I didnt knew about it...though it's also the only Lufia not made by the same company, so that may also be a reason why they tried that approach.


Yes, Ruins of Lore had multiplayer, but it was also a turn based RPG. Multiplayer and TBS doesn't quite work. Final Fantasy 5 and 6 had multiplayer functions where you can set up different characters via different controllers, and even I don't find that appealing.

Still, I will advocate my opinion about multiplayer for an ARPG as the single player story should always be the focus. Though I see multiplayer as a luxury, not a requirement, in games (especially hand helds). Co-op multiplayer would be nice if designed correctly.

Unless they make FPS player-v-player type modes the core game then I will regret the decision.

It's still too early to tell what Neverland is going to do with Lufia. Nintendo's being picky about Wii releases and the 3DS will soon be released (is in Japan me thinks). We might not see Lufia again for another 4-6 years.

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Re: Should Lufia continue with Curse of the Sinistrals appro

Postby xellos667 » Thu Dec 30, 2010 1:32 pm

Problem is: What is the essence of PSO Ep.1&2? Grinding and loot finding. The story is quickly done, and you need to repeat it 4 times for each episode. This is really pathetic when Phantasy Star was really about a massic epic storyline. But anyway, I think you get my point. Maybe I was really too radical. I can live with some multiplayer component, as long as it's NEVER the main focus of the game, and that it always stay mainly a single-player experience

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Re: Should Lufia continue with Curse of the Sinistrals appro

Postby vivify93 » Thu Dec 30, 2010 1:49 pm

I was actually wondering if a really minor character couldn't get an improved role, like Lilah or Danil or Ainea. Lou is pretty much a shoo-in for a fifth; he just needs to become 16 or so. :P But a sixth is a real problem. If they used Milka, it'd remove Jerin's individualism as the only elf on the team, and it'd also take away from the impact of Milka finally joining the team in the third game.

I wonder if they could totally remake Danil's character. After Lilah is returned to her hometown (If they continue with downsizing, it'd probably be Alekia), Danil could say something about wanting to be stronger to protect his sister, and leaves on a journey to master weapons. Throughout the course of the game, you meet Danil, and he looks a little different each time. By the end of meeting him (Probably somewhere near the quest for alumina), he could look much stronger and buffed up, but not to CotS!Guy proportions, of course. He would be a master of weaponry, just like CotS!Dekar, thus making him a jack-of-all-trades character.

Or they could pander to the moe fans and bring in Magical Meido Pretty Lilah-chan, who has a chance of reviving the entire team except for her if she dies last. :lol:

There's also Cooper and Brant, and some other named NPCs, but Lilah and Danil always struck me as more important than them--maybe not in the grand scheme of things, but they just seemed to have more personality.

As for Lufia: The Legend Returns, several characters could be cut; I personally suggest Mousse, Ruby, Isaac (Would be made into an NPC), and the Egg Dragon. That would leave us with only Wain, Seena, Dei, Aima, Randolph, Melphis, Deckard, and Milka, though if we really need to have only six, Dei can be cut and Deckard could replace him, and Randolph could be made into an NPC.
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Re: Should Lufia continue with Curse of the Sinistrals appro

Postby SinReVi » Thu Dec 30, 2010 2:55 pm

Lufia TLR

Wain
Playable
if not... uh... nevermind, Wain HAS to be playable =P

Seena
Playable
If not, make her travel along like Iris did in DS.

Dei
Playable
if not, a NPC that travels on his own and shows up now and then during the story.

Aima
Playable
If not... I don't have an idea what to do with her as a NPC, except making her a temporary joining storyline NPC like Conas and Jan.

Melphis
Playable? but possibly leaves after defeating Amon to make place for a new different team member?
if not, a NPC that goes back to Alstadt after saving her and Randolph and getting rid of Deraf. And then making appearances similar like Alex and Leon (and other royal people or city leaders) did in DS.

Randolph
NPC please!

Mousse
NPC!

Deckard
Playable
if not, make him a NPC that travels on his own and meets Wain and co. now and then (like my Dei idea)

Yurist
Playable with more dialogue than he had in the GBC =P
If not, a NPC like Conas and Jan.

Ruby
could easily be a NPC
or
playable with more dialogue than she had in the GBC =P

Isaac
Could also be a NPC
or
playable but possibly leaves to make place for a new different team member?

Milka
Playable
if not, an important storyline NPC

Egg Dragon
not playable

Lufia TLR also had three playable characters removed (Chelsee, Bareia and Panapas, maybe add them back into the story somehow (not necessarily playable)

Lufia I
Another idea for a team member: How about Artea's Apprentice from the tower?



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Re: Should Lufia continue with Curse of the Sinistrals appro

Postby MysticIris » Mon Jan 03, 2011 3:16 am

Okay, going back to the original topic of if they should continue with the action RPG Lufia style, I guess I'm kind of torn on it. I was really upset when I heard that Lufia: Curse of the Sinistrals was going to be an action RPG, but after playing it I have to admit that it wasn't so bad. It had slow down issues and didn't have a lot of variety in the attacks, but those things could be easily fixed. However, I grew up with turn-based RPGs and I've always preferred them over their action counterparts. So, I guess I lean more towards keeping the series turn based, BUT if they keep the action style fighting and make some improvements on it, then I would be okay with it.
Personally, though,if they're going to continue with the action RPG style, then I would really like them to make a new Lufia game. I feel like it would be good for the series, since old fans won't have anything to compare it to and will accept it as it is. That was one of my problems with L:CoTS actually. With Lufia II being tied for my favorite game ever, I couldn't help but compare the two. I still enjoyed the game, but felt like the original was so much better. If the game had just been a new game that had snappy dialogue and good characters, I think my overall enjoyment would have been much higher.
Anyway, I think there's a lot they can do with the series and there's still questions to be answered. For instance, who is Arek the Absolute and why do the Sinistrals answer to him? Who or what created the dual blade? There's a lot in the Lufia universe that can be expanded upon and a new game is well overdue.
However, I have to admit that I am intrigued by the idea of them remaking Lufia: Fortress of Doom. I like the original game and have beaten it, but I have to admit that the high random encounter rate and amount of grinding that had to be done brought down the enjoyment level of the game for me. I think a remake could really benefit this particular game. I would love to see Lufia and the others redesigned for 3D and maybe with some new characters added in. Lou Shaia comes to mind as a potential character if they make him look a bit older than he was in the original.

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Re: Should Lufia continue with Curse of the Sinistrals appro

Postby Canaris » Mon Jan 17, 2011 8:15 am

xellos667 wrote:About having multiplayer in the Lufia series, I TOTALLY DISAGREE. It would kill the series by putting some focus on something not really needed at ALL!!! I've already seen my beloved Phantasy Star series being killed by atrocity of multiplayer ARPG game (PSO, PSU and so on), I don't want to see it happen EVER for Lufia. What they did for Curse of the Sinistral was perfect, because it was a ARPG focused on single-player, story and that didnt required any kind of extreme grinding or loot search ever. So I hope they never fall into the trap of multiplayer, it can kills a good series

While a thew other bar steward have already beat me to the punch line of correcting you, I have one thing to say.

Now that the Ruins of Lore has multiplayer, let us let the Lufia franchise rest in piece. For it has died :(
SinReVi wrote:For Lufia I, maybe make Raile younger and let him join the party. (Because they made Lexis older and removed him from the party in Lufia DS)
Or make Lou older and let him join?
Artea? (but he is blind)
124+ year old Guy? (too old and he dies)
Milka? (maybe?)

Or instead of having one skill for each character (Maxim = Crossdash, Selan = Ice Blade, etc), equip skills on Hero, Lufia, Aguro and Jerin so you don't have to add more characters in the party. Oh and I'd like it if they finally gave Hero an official name!

How about Pent-A?

I think it (the name that I am suggesting) has a deep meaning that reflects the mental aspect of the name most of us have chosen for him.

If you are looking for the "Deep meaning" that I mentioned, I'll tell you in the next line.
-------

It means five As
DarkMaster2101 wrote:Ready for me to kill this topic again? Of course you're not!

Continuing the A-RPG approach: Having one character on screen is understandable on the DS due to limitations. When 3DS comes around add Multiplayer, online or off. Also, bring more tactics to having multiple characters on screen as opposed to switching one at a time. Imagining a remake of Lufia I, can the Hero pushing away enemies with his shield while Lufia blasts them with magic from the back.
.

You mean like the Tales games?

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Re:

Postby elf_queen » Sun May 08, 2011 8:18 pm

SinReVi wrote:I'd like to see Lufia I and TLR remade like it, or a completely new Lufia.

I completely agree with remaking the first and the legend returns, for the most part I am pleased with the approach. It had been such a long time since I played either of the old lufia snes games that I honestly cant really make a statement either way. I just take this new direction as its own think and hope for more. I am just glad they did it, I have been waiting a long time for this to happen and I hope to see more.


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