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vivify93 Knight

Posts: 169 Location: USA Gold: 8700 Items Battle Status: Fight this user!
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Posted: Sat Jun 26, 2010 4:28 pm Post subject: |
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latest release is out. can be found on the first page. _________________ "Fortune-telling is all about the result. It doesn't matter how you get there." - Seena |
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Turnip Red Jelly

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Posted: Tue Jul 06, 2010 12:57 am Post subject: |
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| Is it ok to report bugs here? It seems there's some sort of problem with G. Knights or L. Shamans, or both. I'm not sure which it is, but the game keeps crashing in the Al Cave whenever I try to enter a battle against them. |
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vivify93 Knight

Posts: 169 Location: USA Gold: 8700 Items Battle Status: Fight this user!
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Posted: Tue Jul 06, 2010 5:20 am Post subject: |
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Al Cave? Huh? I'm not sure what that is. Can you send me a save state or a save game near that?
To be honest, I'm just now testing the entire game myself.
I attempted to look up this "Al Cave" in a few FAQs, but all I found was a "Mistral Cave."
Oh, and yes, by all means--please, report bugs here! Everyone and anyone.
EDIT: oh, and what version of the ROM are you using? I know there's both a US and an EU version floating out there. _________________ "Fortune-telling is all about the result. It doesn't matter how you get there." - Seena |
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Turnip Red Jelly

Posts: 7
Gold: 400 Items Battle Status: Fight this user!
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Posted: Tue Jul 06, 2010 6:02 am Post subject: |
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Al Cave is the island in the center of the map you go to near the end of the game so you can build a submarine. They may call it something else in the storyline, but the dungeon map lists it as Al Cave.
It's definitely the US version of the game running on VisualBoyAdvance 1.7.2, and here's a save state. Just run into the yellow guy. |
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vivify93 Knight

Posts: 169 Location: USA Gold: 8700 Items Battle Status: Fight this user!
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Posted: Tue Jul 06, 2010 7:04 am Post subject: |
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EDIT: I didn't know what the Rainbow did, whoops. Anyway, I found out what was wrong--the G. Knight (renamed GoblinFghtr) had too many letters in his name. The limit for enemy names in Lufia: The Legend Returns is ten, and the GoblinFghtr had eleven in his name.
Well, now we know that expanding the enemy names leads to very, very bad things. I just need to touch up my documentation and "v0.11 EMERGENCY FIX" should be up soon. _________________ "Fortune-telling is all about the result. It doesn't matter how you get there." - Seena |
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vivify93 Knight

Posts: 169 Location: USA Gold: 8700 Items Battle Status: Fight this user!
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Posted: Tue Jul 06, 2010 8:39 am Post subject: |
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Apologies for the double post.
Docs updated and new patch released!
As always, you'll want to apply this to a fresh ROM. _________________ "Fortune-telling is all about the result. It doesn't matter how you get there." - Seena |
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Turnip Red Jelly

Posts: 7
Gold: 400 Items Battle Status: Fight this user!
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Posted: Fri Jul 09, 2010 9:49 pm Post subject: |
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| "Vertical attack" appears in a lot of IP skill descriptions, but it should be "Normal attack" or something like that. Is there anything you can do? |
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vivify93 Knight

Posts: 169 Location: USA Gold: 8700 Items Battle Status: Fight this user!
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Posted: Sat Jul 10, 2010 12:36 am Post subject: |
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Yeah, I can, actually. If you notice, I changed the "noc."/"nocturnal"/"noctrunal"/"night creature" text to "shadow" or "dark". I dunno if that's in the readme, though.
Ah, and you were able to fight the GoblnFghtr just fine, right? _________________ "Fortune-telling is all about the result. It doesn't matter how you get there." - Seena |
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Turnip Red Jelly

Posts: 7
Gold: 400 Items Battle Status: Fight this user!
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Posted: Sat Jul 10, 2010 8:46 pm Post subject: |
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| Yes. I'm gonna try and do an Ancient Cave run to see if I can find any other glitched enemies and also a Custom 65 for Yurist and Iris Shield for Ruby and a Sky Sword for Dei at some point in the future. |
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