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Lufia: TLr Text Cleanup (v0.11 EMERGENCY FIX released!)
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vivify93
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PostPosted: Sat Jun 26, 2010 4:28 pm    Post subject: Reply with quote

latest release is out. can be found on the first page.
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Turnip
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PostPosted: Tue Jul 06, 2010 12:57 am    Post subject: Reply with quote

Is it ok to report bugs here? It seems there's some sort of problem with G. Knights or L. Shamans, or both. I'm not sure which it is, but the game keeps crashing in the Al Cave whenever I try to enter a battle against them.
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vivify93
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PostPosted: Tue Jul 06, 2010 5:20 am    Post subject: Reply with quote

Al Cave? Huh? I'm not sure what that is. Can you send me a save state or a save game near that?

To be honest, I'm just now testing the entire game myself.

I attempted to look up this "Al Cave" in a few FAQs, but all I found was a "Mistral Cave."

Oh, and yes, by all means--please, report bugs here! Everyone and anyone.

EDIT: oh, and what version of the ROM are you using? I know there's both a US and an EU version floating out there.
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PostPosted: Tue Jul 06, 2010 6:02 am    Post subject: Reply with quote

Al Cave is the island in the center of the map you go to near the end of the game so you can build a submarine. They may call it something else in the storyline, but the dungeon map lists it as Al Cave.

It's definitely the US version of the game running on VisualBoyAdvance 1.7.2, and here's a save state. Just run into the yellow guy.
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vivify93
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PostPosted: Tue Jul 06, 2010 7:04 am    Post subject: Reply with quote

EDIT: I didn't know what the Rainbow did, whoops. Anyway, I found out what was wrong--the G. Knight (renamed GoblinFghtr) had too many letters in his name. The limit for enemy names in Lufia: The Legend Returns is ten, and the GoblinFghtr had eleven in his name.

Well, now we know that expanding the enemy names leads to very, very bad things. I just need to touch up my documentation and "v0.11 EMERGENCY FIX" should be up soon.
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vivify93
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PostPosted: Tue Jul 06, 2010 8:39 am    Post subject: Reply with quote

Apologies for the double post.

Docs updated and new patch released!

As always, you'll want to apply this to a fresh ROM.
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PostPosted: Fri Jul 09, 2010 9:49 pm    Post subject: Reply with quote

"Vertical attack" appears in a lot of IP skill descriptions, but it should be "Normal attack" or something like that. Is there anything you can do?
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vivify93
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PostPosted: Sat Jul 10, 2010 12:36 am    Post subject: Reply with quote

Yeah, I can, actually. If you notice, I changed the "noc."/"nocturnal"/"noctrunal"/"night creature" text to "shadow" or "dark". I dunno if that's in the readme, though.

Ah, and you were able to fight the GoblnFghtr just fine, right?
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PostPosted: Sat Jul 10, 2010 8:46 pm    Post subject: Reply with quote

Yes. I'm gonna try and do an Ancient Cave run to see if I can find any other glitched enemies and also a Custom 65 for Yurist and Iris Shield for Ruby and a Sky Sword for Dei at some point in the future.
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