You're experience: Lufia Curse of the Sinistrals

Talk about anything related to the Lufia series, and ask for gameplay tips.

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DarkMaster2101
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You're experience: Lufia Curse of the Sinistrals

Postby DarkMaster2101 » Sun Oct 17, 2010 10:01 pm

I can safely say playing the game is much different than I have anticipated. Square Enix has a bad reputation for beating games with one button. The semi-deep combat system is enough to keep up the action.

On top of that, puzzles are kind of simple but have some variety. I enjoyed the Berty-Betty duck jump mini game thing.

Boss fights were easy, until I got to Gades. It was deep yet annoying at the same time. I refuse to use the Level boost this early in the game though and I did beat him at level +10 (with a few potions and miracles) so I'm satisfied.

Still haven't finished the game. Not going to spoil Lufia II abridged for you. That's as much as I can sum it up

I want to know the forum's experience with the game. Why do you like or hate it? I'm a little mixed with the game, but it's starting to pick up pace.

What do you think?

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Postby vivify93 » Mon Oct 18, 2010 12:59 am

I love this game because I am a blind fanboy. No lie, I've expected this to be an action-RPG steampunk retelling of Lufia II and I've pretty much gotten what I've asked for, with a few surprises.

Only four are really worth noting though.

First off, Berty and Betty are just awesome. It's like James and Jessie from Pokemon had babies with Isaac Dian and Miria Harvent of Baccano! and named them Berty and Betty.

After that comes Tia's character revamp; I quite simply love everything about her. It's human, it's childish, it's...it's marvelous.

Then of course I can't forget about the hilarious moments in this game. It's just wonderfully comedic, even getting me to laugh out loud a few times.

And finally, I like what Natsume ended up doing with the spell names. Remember how in the demo screenshots we saw stuff like "Legio" and "Uorumu"? Well, it appears that the attack names are now simple things like "Ice LV1" or "Flame LV3." But the spells themselves are still Lay-Gio and Wo-Ruum. A beautiful compromise, if you ask me.

EDIT: I just got to Dekar's introductory scene in Bound Kingdom, and I must compliment how much more competent Natsume has grown over the years. The wordplay in Lufia II's translation were kludgy and awkward; in Curse of the Sinistrals, we have the same jokes, but they're presented infinitely better than in Lufia II.

I'm pretty much pissing my pants over this game.
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Postby SinReVi » Mon Oct 18, 2010 11:43 am

And finally, I like what Natsume ended up doing with the spell names. Remember how in the demo screenshots we saw stuff like "Legio" and "Uorumu"? Well, it appears that the attack names are now simple things like "Ice LV1" or "Flame LV3." But the spells themselves are still Lay-Gio and Wo-Ruum. A beautiful compromise, if you ask me.


They changed the spell names, yet Idura still shouts "Le Gion" in battle instead of Lightning =P

Nearing the end in Retry mode, love what they're doing with Iris so far.
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Postby DarkMaster2101 » Mon Oct 18, 2010 4:28 pm

Some fans will brush off Iris's new design though. In Lufia II Iris had legs. In Lufia DS, she has boobs.

Makes me wonder how Neverland is going to make Lufia's anatomy for the sequel, if there is one.

Another comment I have to say is Bart had a sex change. In Lufia II Berty and Bart seemed kind of out of the closet. (For this I would like to blame Poison from Final Fight) I like Betty better than Bart any day.
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Postby elf_queen » Tue Oct 19, 2010 12:00 am

At first I was a bit put of my the selecting the location on the map but after the %^%( mine and its puzzles I was ok with it,some of the dialouge is a bit off and so far Ive only notice some small changes in the story but for the mist part it stays true to the original, mind you its been a long time since I played the original and I am not that far along in this one. I think think my least favorite character redesign and least favorite character in general is Tia. But I kinda can accept it because it doe make her a bit more childish so it make more sense for Maxim to look at her more like a friend than a love interest.

But all in all I am really enjoying the game as it is.
It is a lot of fun to play.

I am almost hoping for a remake of the firs and even the third.

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Postby vivify93 » Tue Oct 19, 2010 12:06 am

SinReVi wrote:They changed the spell names, yet Idura still shouts "Le Gion" in battle instead of Lightning =P

Yeah, that's what I was saying. The Lightning LV2 attack calls on the Lay-Gio spell. Like the Final Fantasy summons, sort of--Shiva calls forth Diamond Dust, and Lightning LV2 calls forth Lay-Gio. We just hear the characters say stuff like "Take this!" and "Freeze!"
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Postby DarkMaster2101 » Tue Oct 19, 2010 7:05 am

I'd wish they kept Spark, Douse, and Flash. I don't mind the spell names but they're a bit generic.

Then again, we don't know if the other company holds rights to the original Lufia systems or not.
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Postby teefa85 » Tue Oct 19, 2010 8:06 pm

I'm definitely enjoying it greatly. I followed things ever since it was announced last year and accustomed myself of what to probably expect, and was not disappointed. Interesting, as I used to be horrible at action RPGs when I was younger; I think age, goofing on several other coordination related genres to practice that aspect and multiple playthroughs of CIMA helped me a lot.

I still play best when the character has a sword, though. That's something I learned when playing Smash Brothers with my BF; I had to play as someone who had a sword.
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Re: You're experience: Lufia Curse of the Sinistrals

Postby ShinGundam » Tue Oct 19, 2010 8:09 pm

DarkMaster2101 wrote:I can safely say playing the game is much different than I have anticipated. Square Enix has a bad reputation for beating games with one button. The semi-deep combat system is enough to keep up the action.

Most of Action RPGs/Adventure games are one button based because face buttons has many different functions other than fighting (e.g. jump, roll , Dash, items, interacting), you can't compare it with a proper action game because Dodge and defending might remain separate from face buttons.

To 'dodge' in Lufia press A button.
To 'dodge' in DMC3 you must Hold the Lock-on button, Point the Left stick in desired direction and press the jump button. That, my friend...is 3 buttons.
It's an extremely overblown issue which most people can't even notice the major difference between proper action game and adventure/action RPGs.

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Postby ReynardFox » Fri Oct 22, 2010 4:39 am

Okay, it's time for my two cents, too, now that I'm done with the first play through. I've just started New Game+ (and the subsequent transcript for you guys; I foresee a lot of loading and swearing at dialogue bits that go by too fast to catch in one pass), but I can at least give a handy mini-review. Huzzah!

GRAPHICS: I must say that from the first, the new graphics impressed me quite a bit. I didn't expect things to look half as pretty as they do in practise, and the designs themselves are quite good, too. There's a lot of variety in location design, and I'm rather fond of all the character designs themselves... Dekar's pink hair and all. (Sh-shut up, it's a Manly Light Red!) Everything is presented in a crisp and clean manner, with plenty of variety in colour and hue. There isn't any question about what's a character, what's an object, and what's just part of the background sitting there and looking pretty; there aren't any muddy displays given here.

I notice that there are some unfortunate problems with slowdown when there get to be a lot of monsters on the screen or particle effects all showing at once. There are also some problems with animated backgrounds, as though the poor little thing were wheezing to render everything efficiently. This is a little worrying in a game that relies on action and controlling everything in the moment, rather than through a menu-driven system, but I found that even the most severe bouts of lag weren't actually enough to be a problem.

SOUND: Lufia: Curse of the Sinistrals reproduces the Lufia II: Rise of the Sinistrals soundtrack admirably. The sound effects and speech are just a little bit grainy, but they're well-done in the face of limited audio capabilities. The speech is a lot clearer than I would've thought it'd be, and the sound effects aren't half as repetitious as they could have been. There's actually quite a variety of them. Not great, but not bad, either. The DS does a good job of nosing up the quality of the original SNES songs, and the new tweaks (additional tracks, mainly) help rather than hurt the original arrangements. Overall, I'm pretty happy with the sound.

STORY: I'm actually really pleased with what they've done to the story, having played the first round through. Outside of things like the level of technology or the world building, the changes to the plot progression itself is virtually unchanged. What adjustments there are seem to be minimal, done only for the sake of making things run more smoothly in this new setting. The changes that are there are quite reasonable, and flow smoothly in the context of the pre-existing plot. I'm really happy with that.

MECHANICS: Admittedly, when I first heard that this was being made into an action-adventure game, I was a little bit dubious about the system until I saw it in action through a few video clips. It looked pretty promising, and everything seemed to flow exceptionally smoothly. In practise, it does as well; the controls, the special attacks, and the general flow of combat all feel very natural and smooth. I also like the Mystic Stone system, and find it a nice addition to help round things out and beef up your party a little bit.

The ability to retry from checkpoints if you meet an unfortunate premature end is also useful; the level-booster is also nice if you're as impatient as I am, having trouble and getting frustrated with That One Boss (there's one in every game, believe me!) and just want to get past it and keep going with the story. Everything in this regard is nicely done, in my opinion. And, of course, there's a New Game+ mode, which is a plus in my book any day of the week.

OVERALL: I'm really, really happy with it, in case you couldn't tell. :P I almost never reserve games or buy them when they're still brand shiny new on the shelf due to price or lack of interest, but I actually put a reservation down on Curse the second I knew the shop had a street date on it. I'm not at all sorry that I did, either; I've enjoyed every minute of it so far... and I'm still enjoying it, as I continue playing through New Game+.

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Postby UltimaHedgie » Mon Oct 25, 2010 12:13 am

Honestly, I really like it so far. Despite being a total ground-up revamp, many of the events largely mimic events that happen in the original, such as when Tia joins, as well as the first scene with Berty and Ba--ahem, Betty.

Another thing, too... one thing I really like about this game is how much they're playing up the potential for Tia and Dekar getting together. They kinda hinted at a possibility in the original, but then after that sweet little scene Tia disappears until the end credits, at least based on what I'm hearing.

In any case, I think its a pretty good revamp. I don't mind the gameplay and the puzzles are quite interesting so far. My main annoyance right now is coming from the puzzle revolving around finding 5+ gems in Tanbel Mine... One mistake and you've got to start all over. And the mistakes I made weren't difficult ones, either... :P

At one point I lost access to my minecart because I saw a gem on a lower ledge and jumped down, but couldn't find a way to get back up.


Anyway, pretty fun game overall. I still prefer the original's battle systems, though. I think this game would be much better if it still had the walking/jumping around for puzzles, with battles done in the original turn-based method. Still, battles aren't that bad. I've even noticed that some enemies are easier to defeat with certain characters (those annoying rolling shell guys... whatever they're called... are far easier to beat from long-range with Tia than with Maxim straight-up).

So, yeah, I like it overall. It would be nice if they make a sequel and went back to turn-based, but I wouldn't even mind it so much if it played like this one. I still would like to see a sequel, though, and then an actual NEW Lufia game. The fact that SE was interested in bringing back Lufia even for a revamp gives me hope for a brand new console game. ^^
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Postby SinReVi » Mon Oct 25, 2010 1:36 pm

You only have to get 5 of the crystals, and you can still get on the mine cart itself even if it isn't on the mine cart station (just wait a bit and the cart will appear) If that was the problem...
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Postby vivify93 » Fri Oct 29, 2010 8:22 am

There will be spoilers here!



Not fifteen minutes ago I finished the game, and regrettably I didn't cry. Then again, I haven't cried at the Lufia II ending for years now--must be immunity built up 'cause of all the times I finished it. :P

I was finishing it with my friend's youngest brother. It was way past his bedtime, of course (It's 3:11 AM as I type this!), but I promised him we could stop going through the Ancient Cave to beat the Sinistrals and watch the ending.

At the final scene with battling Erim, he kept calling her "Iris" despite the changes she went through. He knew that she was still good, despite whatever she may have said, And he was completely shocked when Daos came down and stabbed her with the Dual Blade, killing her.

Although I failed to get the last Dragon Egg, we still watched the ending. He was laughing at some of the characters' comments in the ending, and he must've thought Maxim and Selan were still alive by the way everyone was talking about them.

But when I told him they were dead, really gone, his jaw dropped and he stared at me in disbelief. He didn't cry, either; all he did was hang his head low, and mutter, "Darn it..."

I was very surprised by the epilogue with Arek and Iris. I knew it was there, but I had figured it would come on before it displayed "The End." The explanation of why you even have New Game + in the first place was a very nice touch.

Anyway, back to my story--his story. As I turned the DS off, he seemed to be thinking about what was going on with the whole Arek and Iris bit. My words to him were, "I know you're upset that Maxim and Selan died, but remember what the game said: Something in Iris' future may change if you do a New Game +. Do you want to try it? Do you want to play again and try to see if things end up differently for Maxim and Selan?"

And he eagerly agreed. Now I promised him I'd let him play the first New Game + save, all on his own, and that I'd set up some conditions with his mother for the DS. Well, after I got the last Dragon Egg in my normal save, that is. :P

EDIT: For some more silliness from him, he once wondered what it'd be like if Daos got married. When I asked who he'd get married to, and suggested Erim, he said Gades! :lol:
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Postby DarkMaster2101 » Fri Oct 29, 2010 9:58 am

EDIT: For some more silliness from him, he once wondered what it'd be like if Daos got married. When I asked who he'd get married to, and suggested Erim, he said Gades!


I was expecting SinReVi to say something like that.
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Postby SinReVi » Fri Oct 29, 2010 6:19 pm

Daos: So! According to the story of Lufia DS, love makes people stronger! Therefore, I'm going to marry Gades and fall in love with him so I'm totally undefeatable by the time we're revived again! Muahahahahaha!
Erim: Why him?!
Gades: Yeah, why me? Marry someone else! Like Runa!
Daos: Good idea!
Runa: Noooooooo!
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